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Maxstate

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POG'D!

 

Known Bug: MB2 used OJP...

 

Okay okay serial..

 

Known Exploit : Speed + Jetpack = LULZ

Known Crashbug (a type of ladybug): Seeker + Touch a forcefield =ANTI-LULZ

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Don't connect to OJP via xfire or all seeing eye, it causes some visual bugs in the menu and sabers.

 

This works perfectly fine as long as you set it up correctly. (At least for ASE)

 

Which involves hacking the filters file a tad bit (can be done for JA- and such too) but you gotta do it for each mod that does not follow the strict use of setting the "gamename" read only server var to the mod folder and some other variable to the mod (version) string. If mods did do this then you could simply do +set fs_game "GAME" I think or however it knows the game value but, that causes issues when you have gamename set to things like "OJP Enhanced v0.1.0" or "JA+ V2.4B3"

 

So you gotta scan for something to detect it being the mod then force the play and spectate paths to have +set fs_game folder

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Okay... so what about the part where in a team game, sentries would fire on friendly seekers?

 

There is also another related to this but its more of a base bug:

 

Portable Sentries and I would assume seekers as well shoot at big npcs that really shouldn't (let alone vehicles where they would bounce off {this one might not be doable tho}).

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