Maxstate Posted December 27, 2007 Posted December 27, 2007 Don't connect to OJP via xfire or all seeing eye, it causes some visual bugs in the menu and sabers.
Revolves Posted December 27, 2007 Posted December 27, 2007 Rename the thread xd... Known errors is basically saying 'put all of your errors here', we got the repository for that. Something like "problems with noobfire/ASE" or POG!
Maxstate Posted December 27, 2007 Author Posted December 27, 2007 Rename the thread xd... Known errors is basically saying 'put all of your errors here', we got the repository for that. Something like "problems with noobfire/ASE" or POG! I choose pog, since noone reads teh repository lolz
Revolves Posted December 28, 2007 Posted December 28, 2007 ----------(@)_____(@)------- --------- / ----------\-------- ---------|--O-----O--\------- ---------\-----@-----/------- ----------\---(( ))----/------- ----------|----------- (()) ----------|---------|- |||| -----___|----------|__|||| -----||||-|--------|------ -----||||-|--------|------ -----(())- |-------|------ POG'D! Known Bug: MB2 used OJP... Okay okay serial.. Known Exploit : Speed + Jetpack = LULZ Known Crashbug (a type of ladybug): Seeker + Touch a forcefield =ANTI-LULZ
razorace Posted December 28, 2007 Posted December 28, 2007 The game crashes when a seeker touches a forcefield? That's not good. Bug ticket!
DarthDie Posted December 28, 2007 Posted December 28, 2007 I think that is an old bug that I have fixed. I'll test later when I have time.
Revolves Posted December 28, 2007 Posted December 28, 2007 Well I haven't really played the latest version of OJP yet, I'm taking it from memory that it used to crash when you rammed a seeker into a forcefield.
JRHockney* Posted December 28, 2007 Posted December 28, 2007 Well I haven't really played the latest version of OJP yet, I'm taking it from memory that it used to crash when you rammed a seeker into a forcefield. Fixed
Revolves Posted December 29, 2007 Posted December 29, 2007 Okay... so what about the part where in a team game, sentries would fire on friendly seekers?
ensiform Posted December 29, 2007 Posted December 29, 2007 Don't connect to OJP via xfire or all seeing eye, it causes some visual bugs in the menu and sabers. This works perfectly fine as long as you set it up correctly. (At least for ASE) Which involves hacking the filters file a tad bit (can be done for JA- and such too) but you gotta do it for each mod that does not follow the strict use of setting the "gamename" read only server var to the mod folder and some other variable to the mod (version) string. If mods did do this then you could simply do +set fs_game "GAME" I think or however it knows the game value but, that causes issues when you have gamename set to things like "OJP Enhanced v0.1.0" or "JA+ V2.4B3" So you gotta scan for something to detect it being the mod then force the play and spectate paths to have +set fs_game folder
ensiform Posted December 29, 2007 Posted December 29, 2007 Okay... so what about the part where in a team game, sentries would fire on friendly seekers? There is also another related to this but its more of a base bug: Portable Sentries and I would assume seekers as well shoot at big npcs that really shouldn't (let alone vehicles where they would bounce off {this one might not be doable tho}).
Rtemis Posted December 29, 2007 Posted December 29, 2007 I dont see the heads-up-display in the latest version.
Revolves Posted December 29, 2007 Posted December 29, 2007 Did you remove the previous version of OJPEnchanedDLL/Stuff in your OJP folder?
Maxstate Posted December 29, 2007 Author Posted December 29, 2007 Remove all previous versions of OJP: -fixes 99% of all problems
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