Kalos Posted January 1, 2008 Share Posted January 1, 2008 I don't get it. Txi files I make for custom skins don't work. I copy another TXI file that works and has the baremetal thing in it and rename it to the exact name of my texture file and make it a txi file. I have the alpha layer all set up and working for my texture, but it doesn't use baremetal shaders ingame like my TXI tells it to. It uses the default transparent one. Why won't my txi file work?!? Link to comment Share on other sites More sharing options...
90SK Posted January 1, 2008 Share Posted January 1, 2008 txi files don't determine what shaders work on a model, I think that's in the appearances.2da file. In all honestly, I've never understood the point of txi files to begin with - they don't do anything. If the model uses the shader by default, it'll work, and if not, the txi doesn't change it. I dunno. What model are you trying to apply the shader to? Link to comment Share on other sites More sharing options...
Kalos Posted January 1, 2008 Author Share Posted January 1, 2008 The tunics from KOTOR 1. Apparently, judging by this mod which I am using as a base for mine: http://knightsoftheoldrepublic.filefront.com/file/Movie_Jedi_Robes_and_Armours;73982 they were included in Kotor 2. The skin and everything is working but the TXI file won't. Link to comment Share on other sites More sharing options...
Silveredge9 Posted January 1, 2008 Share Posted January 1, 2008 As far as I've figured out, the main difference between using .TXI files and editing the appearance.2DA file is... With TXI files, the shader settings added (for example CM baremetal) would only be applied to the associated .tga texture file of the same name and wouldn't effect anything else. With an edited appearance.2DA, the shader settings added (Again, for example CM baremetal) would be applied to everything that the character wears automatically. Which sucks if you intentionally want transparency on some items, yet want reflective surfaces on others. TXI files work better. Have you checked to see if the text within the .txi file is correct? For CM_Baremetal, all you need within a .txi file is: envmaptexture CM_Baremetal Link to comment Share on other sites More sharing options...
Kalos Posted January 1, 2008 Author Share Posted January 1, 2008 Yep, that's exactly what I have in it. Link to comment Share on other sites More sharing options...
stoffe Posted January 2, 2008 Share Posted January 2, 2008 I don't get it. Txi files I make for custom skins don't work. I copy another TXI file that works and has the baremetal thing in it and rename it to the exact name of my texture file and make it a txi file. I have the alpha layer all set up and working for my texture, but it doesn't use baremetal shaders ingame like my TXI tells it to. It uses the default transparent one. Why won't my txi file work?!? I'm no expert at modeling so I don't know what exactly, but in my experience TXI files only have any effect on some models. So presumably something must be set in the model itself for the game to be able to use TXI information on it. Link to comment Share on other sites More sharing options...
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