SolidSnake160 Posted January 4, 2008 Share Posted January 4, 2008 Simple question: How can I get the KotOR character and weapon model (.mdl) files into 3D Studio Max 9? Link to comment Share on other sites More sharing options...
Marius Fett Posted January 4, 2008 Share Posted January 4, 2008 First you need to make sure the model is ASCII. Then you need to open Max with NWMax installed. In the NWMax window click MDL Loading. Then browse for your ASCII model and click import. Heres a pic just in case: Link to comment Share on other sites More sharing options...
SolidSnake160 Posted January 4, 2008 Author Share Posted January 4, 2008 Could you briefly explain how exactly to convert MDL files into ASCII using MDLOps (Or whatever it's called) Link to comment Share on other sites More sharing options...
Marius Fett Posted January 4, 2008 Share Posted January 4, 2008 If it's a model already in the game you can extract the ASCII with KotOR Tool. Link to comment Share on other sites More sharing options...
SolidSnake160 Posted January 4, 2008 Author Share Posted January 4, 2008 How so? When I look in the files using KotOR Tool all I see (characters) are model files. I just need to get them into .ascii files so I can put them into 3ds max -_- Link to comment Share on other sites More sharing options...
Marius Fett Posted January 4, 2008 Share Posted January 4, 2008 Right, open KotOR Tool and find the model you're after. Don't double click it click extract file instead. Uncheck the clean target directory box and find the place you want your model exported to. The model will be extracted in it's own folder. Find this folder and inside there should be the textures and the ASCII model. Link to comment Share on other sites More sharing options...
Quanon Posted January 4, 2008 Share Posted January 4, 2008 How so? When I look in the files using KotOR Tool all I see (characters) are model files. I just need to get them into .ascii files so I can put them into 3ds max -_- You'll need to extract them , both the mdl and mdx . Models in Kotor use these 2 files . Then in MDLops , select your MDL file and hit Read and Write model . MDlops will compile the model to ASCII format . Then do what DDD mentioned , use NWmax to import your model . Be warned though , NWmax loves to crash on body models . You might have to try it a couple of times , before it goes . Link to comment Share on other sites More sharing options...
SolidSnake160 Posted January 4, 2008 Author Share Posted January 4, 2008 Be warned though , NWmax loves to crash on body models . You might have to try it a couple of times , before it goes . I was JUST about to post that... I'm on my third try. 3DS Max is laughing in my face now... it keeps on crashing. I guess I'll keep trying -_- EDIT: It doesn't want to work... it wont stop crashing on me. Link to comment Share on other sites More sharing options...
Kha Posted January 4, 2008 Share Posted January 4, 2008 Perhaps the first post of this thread can help you: http://www.lucasforums.com/showthread.php?t=167221 Link to comment Share on other sites More sharing options...
SolidSnake160 Posted January 4, 2008 Author Share Posted January 4, 2008 I figured it out. It works now. Thanks so much for all the help everyone! Link to comment Share on other sites More sharing options...
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