LoganZezima Posted January 4, 2008 Share Posted January 4, 2008 Hey, I'm sure you all know that you can warp to areas of the game. But for the unfortunite few, like me, who cannot open the console by enabling the cheats, I am requesting a mod that allows you to travel to popular modded places, such as the Holowan Spire mod, from the Galaxy Map. I'm not asking anyone to recreate the mods, but only put them on the Galaxy Map. Thank You, LoganZezima Link to comment Share on other sites More sharing options...
Thrawn the Wise Posted January 5, 2008 Share Posted January 5, 2008 What could be easier if someone could make a warper Link to comment Share on other sites More sharing options...
Marius Fett Posted January 5, 2008 Share Posted January 5, 2008 A warp script would be better. I believe a warp script to get you to the Holowan Spire would look like this: void main() { StartNewModule("holowspire"); } Just compile that and attatch it to a dialogue. Link to comment Share on other sites More sharing options...
LoganZezima Posted January 5, 2008 Author Share Posted January 5, 2008 A warp script would be better. I believe a warp script to get you to the Holowan Spire would look like this: void main() { StartNewModule("holowspire"); } Just compile that and attatch it to a dialogue. I'm very new at this, as I got KOTOR for Christmas, so how do you do that? Link to comment Share on other sites More sharing options...
Marius Fett Posted January 5, 2008 Share Posted January 5, 2008 I'll tell you how to compile with KotOR Tool and attatch it with DLGEditor. First open note pad and copy and paste this script into it: void main() { StartNewModule("holowspire"); } Save it with an nss extension remember the nss as saving it as a .txt will stop it compiling. Then open KotOR Tool and open the text editor. To do that click this icon at the top of the KT window: Then go to File>Open> and find the .nss file you just saved. Open it. Then go to Script>Script is for KotOR I Then go to Script>Compile Save over the nss file. If you look at the nss file now you'll see theres an NCS file with it too. Now attatch it to the dialog. First either make your own dialog file or edit an ingame one. Open DLGEditor and click Mode>Toggle Mode: KotOR Open the dlg file in DLGEditor and click the black writing at the top right click and press add new entry. Type the text you want the NPC to say in the box highlighted in green here: Then click one of the other dialog nodes to make the thext appear then go back to the one you made and right click it and click add new entry. A blue (continue) and a red (continue) will appear. Click the red one and click the box next to where you typed the text into just now labelled Script that fires when spoken. In the box type the name of the NCS file you saved earlier without the NCS extension. Then save the .dlg and close DLGEditor. Now copy and paste the .dlg file and the .ncs (NOT NSS) into your K1 Override folder. Then start the game and find the NPC whose dialog you modified and speak to them. Click the reply you added and you should be taken to the Holowan Spire. Hope this helped. Link to comment Share on other sites More sharing options...
LoganZezima Posted January 6, 2008 Author Share Posted January 6, 2008 I'm about to try and see if it works! I edited the Cheatbot's dialogue. Here goes nothing! Edit: YES! IT FREAKING WORKED! THANK YOU SO MUCH! Edit2: Does anyone know the starting module for Shola? Edit3: Nevermind, I found it. Link to comment Share on other sites More sharing options...
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