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Connecting a module?


Darth Balor

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I'm not sure that this is the correct way to do it but to me it's the easiest way, first decided where you want the transition to be and then make a trigger in that area. In the .utt file add this as the on enter script;

 

void main() {
   object oPC = GetFirstPC();

   if (GetEnteringObject() == oPC) 

  StartNewModule("[b]MODULE_NAME[/b]");

   }
}

 

You might have to fiddle that code around a little as I'm going by memory here and it may not be exactly right but that's the basis of it anyway.

 

Hope this helps.

 

--Stream

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The information all goes into the .git file - the arriving point in the module you are transitioning to, what appears in-game in blue letters where you are transitioning to and so on. You have to know where you want to appeare in the moule where you want transitioning to, in other words you need a Waypoint there (and the other way around when you are going back).

 

As far as I know I never used a script for transitioning :-) .

 

Take care

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