Seamhainn Posted February 4, 2008 Share Posted February 4, 2008 Hello! I am toying with the closed door on Dreshdae as I want to make the connection to the deleted Czerka office. I opened the .utd file and unticked the Locked box. Unfortunately that is not enough to make the door open if the pc clicks on it in-game. What else do I have to do? Thanks and take care Link to comment Share on other sites More sharing options...
DarthStoney Posted February 5, 2008 Share Posted February 5, 2008 Hello! I am toying with the closed door on Dreshdae as I want to make the connection to the deleted Czerka office. I opened the .utd file and unticked the Locked box. Unfortunately that is not enough to make the door open if the pc clicks on it in-game. What else do I have to do? Thanks and take care Did you remove the checkmark from static? Link to comment Share on other sites More sharing options...
Seamhainn Posted February 5, 2008 Author Share Posted February 5, 2008 Did you remove the checkmark from static? Erm, I'll check that one tonight, thanks! Link to comment Share on other sites More sharing options...
Seamhainn Posted February 5, 2008 Author Share Posted February 5, 2008 I removed the checkmark from static, but unfortunately nothing changes. The door stays as always. Surprisingly enough (as I tried diefferent approaches) the door is sometimes disappeared :-( . But usually the d**n door stays uncaring shut... Link to comment Share on other sites More sharing options...
DarthStoney Posted February 5, 2008 Share Posted February 5, 2008 It possible the door is behind the walkmesh of the module if that is the case it will not open by interacting with it,a script will open it though. Link to comment Share on other sites More sharing options...
Seamhainn Posted February 5, 2008 Author Share Posted February 5, 2008 It possible the door is behind the walkmesh of the module if that is the case it will not open by interacting with it,a script will open it though. As there is nothing behind the door (just blackness) you might be right. Can that be corrected somehow? Thanks and take care Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 6, 2008 Share Posted February 6, 2008 Short answer: No. Longer answer: You could try to place a placeable, but it would look rubbish. It would be simpler, more efficient and better-looking to just place a small computer terminal next to the door, and leave it static. Link to comment Share on other sites More sharing options...
Seamhainn Posted February 6, 2008 Author Share Posted February 6, 2008 Short answer: No. Longer answer: You could try to place a placeable, but it would look rubbish. It would be simpler, more efficient and better-looking to just place a small computer terminal next to the door, and leave it static. That is a good idea. Thanks! Link to comment Share on other sites More sharing options...
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