Jump to content

Home

Door question


Seamhainn

Recommended Posts

Hello!

 

I am toying with the closed door on Dreshdae as I want to make the connection to the deleted Czerka office. I opened the .utd file and unticked the Locked box. Unfortunately that is not enough to make the door open if the pc clicks on it in-game. What else do I have to do?

 

Thanks and take care

Link to comment
Share on other sites

Hello!

 

I am toying with the closed door on Dreshdae as I want to make the connection to the deleted Czerka office. I opened the .utd file and unticked the Locked box. Unfortunately that is not enough to make the door open if the pc clicks on it in-game. What else do I have to do?

 

Thanks and take care

 

Did you remove the checkmark from static?

Link to comment
Share on other sites

It possible the door is behind the walkmesh of the module if that is the case it will not open by interacting with it,a script will open it though.

 

As there is nothing behind the door (just blackness) you might be right. Can that be corrected somehow?

 

Thanks and take care

Link to comment
Share on other sites

Short answer: No.

 

Longer answer: You could try to place a placeable, but it would look rubbish.

 

It would be simpler, more efficient and better-looking to just place a small computer terminal next to the door, and leave it static.

 

That is a good idea. Thanks!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...