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Two very very important question


Naboo83

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Hi, i am again!

I have two question!

i'm doing a mod for JA . a fantasy mod for legacyofkain series. an amatorial sequel for defiance.

i have finished the first level, but for complete this i must to script with icarus.

my questions is:

1: how can i insert in the inventory panel of the level the objectives of missions?

2: how can i set the Force power of player at the start of level? my character start with NO POWER AND NO SABER!!!

3: how can i do for change the player character in every level?

(es: in the first level i pilot a ghost, in the second a vampire, etc etc)

4: i don't want use roq moevies in my mod. but i want use character dialogue with text on screen during the game!

dialogue as jaden does in t2_rancor level with elder prisoner, whne they give to he a security key! how can i do it?

Thanks for every answer.

goodbye :D

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D'oh!!! wonderful!!! -____________________________________-

Thank for help, anywhere. ;)

 

i have found an objectives tutorial of Kengo, but do not function!!! it's for JO and i use Jedi Academy!

I have put the info player start in a trigger once. target of trigger once is a target scriptrunner.

userscript of target script runner have this commands. i have changed the hoth2 string of the objectives str of my mod with the string then i want!

it's the script:

//Generated by BehavEd

 

rem ( "Start Cda" );

 

affect ( "player", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_ARMOR", "0" );

set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_MINDTRICK_LEVEL", $4$ );

set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@FORCE_LEVELS*/ "3" );

set ( "SET_FORCE_RAGE_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( "SET_FORCE_ABSORB_LEVEL",/*@FORCE_LEVELS*/ "3" );

set ( "SET_FORCE_PROTECT_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( "SET_FORCE_DRAIN_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( "SET_FORCE_SIGHT_LEVEL", /*@FORCE_LEVELS*/"3" );

set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "HOTH2_OBJ1" );

}

 

when i wrong?

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  • 7 years later...

I know the thread is very old but here is a example how it looks in JKA

It is the script from the first level, the tutorial.

Set the Numbers to "3" will give the ability to start the game with all powers on max.

The scripts for the camapign of JKA are tut_start.IBI, give_neutral_level2.IBI, give_neutral_level3.IBI and player_setup.IBI

And the objectives for missions will added soon, as i found some hints about it!

 

//Generated by BehavEd

affect ( "player", INSERT )

{

set ( "SET_WEAPON", "WP_SABER" );

set ( "SET_FORCE_DRAIN_LEVEL", "0" );

set ( "SET_FORCE_GRIP_LEVEL", "3" );

set ( "SET_FORCE_LIGHTNING_LEVEL", "3" );

set ( "SET_FORCE_RAGE_LEVEL", "0" );

set ( "SET_FORCE_ABSORB_LEVEL", "0" );

set ( "SET_FORCE_MINDTRICK_LEVEL", "3" );

set ( "SET_FORCE_PROTECT_LEVEL", "0" );

set ( "SET_FORCE_HEAL_LEVEL", "3" );

set ( "SET_FORCE_JUMP_LEVEL", "3" );

set ( "SET_FORCE_PULL_LEVEL", "3" );

set ( "SET_FORCE_PUSH_LEVEL", "3" );

set ( "SET_FORCE_SIGHT_LEVEL", "3" );

set ( "SET_FORCE_SPEED_LEVEL", "3" );

set ( "SET_SABER_DEFENSE", "3" );

set ( "SET_SABER_OFFENSE", "0" );

set ( "SET_SABER_THROW", "3" );

}

 

run ( "yavin2/intro" );

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