harIII Posted February 9, 2008 Share Posted February 9, 2008 I am trying to open a map in my KOTOR Tool: Module Editor to figure out how it works but I can’t import it. I’ve downloaded a few .MAP files from Fred Tetra and they won’t open without a .GIT file. I’ve exported files from the KOTOR Tool and they won’t open without a .MAP file. By going to Tools > Show maps supported by Module Editor, they are all either unsupported or file missing and I can’t do anything such as right click or any dropdown menus to alter these options. So as you can see I am stuck between a rock and a hard place. How can I get my modules opened in the Module Editor? I will appreciate any help. Link to comment Share on other sites More sharing options...
Marius Fett Posted February 9, 2008 Share Posted February 9, 2008 You need to put the .MAP file in the KotOR Tool Maps folder. In module editor go to File>Open Module Project and select the folder the git is in (NOT THE GIT ITSELF) As long as you have that modules map in the Maps folder it'll open. If it's your first time making modules though i'd recommend doing it the "complicated way" with K-GFF first so as to get a feel for how things work. Closing cause of repeat thread topics... -RH Link to comment Share on other sites More sharing options...
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