LordN Posted February 16, 2008 Share Posted February 16, 2008 I've completed both games several times, and the idea of modifying them recently interested me. To start off, I'd like to ask a few questions and get directed to a tutorial or two, if possible. 1) Is it possible to increase the number of companion slots in the second game? 2) If not, is it possible to remove some of the original companions from their slots to be used with different ones? I don't want to remove them from the game and replace them, I just want to remove them from their companion slots, since I want extra slots to be used with other characters that I'll create. 3) I've searched a bit, and I didn't manage to find anything that tells me how to create new characters to be used as companions. To make it simpler, I don't even want to create new textures and items. I'll try using the existing content for my companions. If possible, can you please give me a few links to some recommended tutorials? It would be terrific if they were very detailed. 4) I want to use more than two companions simultaneously, so I'd like to know whether it's possible to edit the number of companions you can use at the same time, or delete the limit entirely. I appreciate it. Thanks a lot. Link to comment Share on other sites More sharing options...
DarthJebus05 Posted February 16, 2008 Share Posted February 16, 2008 1. I don't think so 2. Yes, this is very doable. 3. Extract a random .utc file out of KotOR Tool and follow this tutorial. 4. Not sure about this one. Link to comment Share on other sites More sharing options...
LordN Posted February 16, 2008 Author Share Posted February 16, 2008 Thanks, pal. I really appreciate it. All that remains is to find the answer to my last question. "I want to use more than two companions simultaneously, so I'd like to know whether or not it's possible to edit the number of companions you can use at the same time, or delete the limit entirely." How do I remove the original companions from their slots? (Some/all). Where are the UTC files? Once again, thanks in advance. Link to comment Share on other sites More sharing options...
Robespierre Posted February 16, 2008 Share Posted February 16, 2008 Where are the UTC files? The UTC files can be found by downloading KOTOR tool (there are links everywhere, use the search button) and by going into KOTOR 2 - BIFs - templates.bif - Blueprint,Characters, and you'll find the party .utc's around the p_ area. There's p_t3m4, for example. I want to use more than two companions simultaneously, so I'd like to know whether or not it's possible to edit the number of companions you can use at the same time, or delete the limit entirely." I really don't think you are going to be able to have more than 2 companions in your party at any one time. How do I remove the original companions from their slots? (Some/all). This was highlighted in the tutorial that DJ posted. In fact, all of your questions are answered there. step 3 --> the script: This is the script that will tell your game to recruit your npc. Open notepad and paste the following script: Code: void main() { RemoveAvailableNPC(7); AddAvailableNPCByTemplate(7, "p_dustil"); DelayCommand(1.5,ShowPartySelectionGUI()); } In RemoveAvailableNPC, number 7 will replave t3m4, for other npcs, use one of the following slot numbers: BASTILA = 0 CANDEROUS= 1 CARTH = 2 HK_47 = 3 JOLEE= 4 JUHANI= 5 MISSION= 6 T3_M4 = 7 ZAALBAR = 8 In AddAvailableNPCByTemplate(7, "p_dustil"), also replace number 7 by the slot number of the npc you want to replace and replace p_dustil by the TemplateResRef you used in the .utc file. Save the script as "recruit_npc.nss" (or whatever name you wish as long as it has a .nss extension - for dustil , the script is: 'dus_recruit.nss' - ) and compile your script. For instructions and troubleshooting concerning the script compiler, read this thread: http://www.lucasforums.com/showthread.php?t=143681 COMPILING YOUR SCRIPT IS MANDATORY. YOU CANNOT BYPASS THIS - it takes only 2-3 seconds to do. Once compiled, you should now have an new .ncs file - example the dustil mod gives you 'dus_recruit.ncs' . Link to comment Share on other sites More sharing options...
LordN Posted February 20, 2008 Author Share Posted February 20, 2008 The tutorial you provided wasn't detailed enough, and there were hardly any exact explanations for the stages. I've never modified a game before, so it isn't a surprise. I'll look around for a different tutorial. Thanks anyway. Link to comment Share on other sites More sharing options...
Robespierre Posted February 20, 2008 Share Posted February 20, 2008 If you have specific questions people here will answer them. But there is NO better place for tutorials than here. Period. Filefront has some, so you might go check there. I actually thought the recruit NPC tutorial was fine, where did you run into trouble? Link to comment Share on other sites More sharing options...
Marius Fett Posted February 22, 2008 Share Posted February 22, 2008 The tutorial you provided wasn't detailed enough, and there were hardly any exact explanations for the stages. I've never modified a game before, so it isn't a surprise. I'll look around for a different tutorial. Thanks anyway. If you can wait a few days, I have a recruit tutorial currently in progress... Link to comment Share on other sites More sharing options...
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