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Need Help Understanding K1 Apperence 2da Editing


Lordjedi

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The Appearance.2da file contains a minnimum set of 2 columns for body models A-J in K1. Depending on the NPC some of the NPC's use these columns meanwhile others will only use the "A" set of columns and others won't use these columns at all. There is also a column for base model, many of your NPC's use this instead. Also depending on your NPC they will use both a model and a texture reference in the 2 columns meanwhile other NPC entries will only contain the model entry and let the game grab the default texture for that model from the model directly. If the NPC your grabbing the appearance from has a model and Texture entry in in the "A" column everything will be easy. Otherwise if your not sure ask somebody to tell you if the entry you are trying to use will work.

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