.:Sam:. Posted April 6, 2008 Share Posted April 6, 2008 Just a quick, simple question. What script would I have to use to make a creature say different things depending on who is with me in my party? I want a Selkath to say something about Mission Vao to the player, but only if Mission is not on the team, with the player. How is this done? Sam Link to comment Share on other sites More sharing options...
Marius Fett Posted April 6, 2008 Share Posted April 6, 2008 In the script that determines availability field, type k_con_missionpm. Link to comment Share on other sites More sharing options...
.:Sam:. Posted April 6, 2008 Author Share Posted April 6, 2008 Thank You! I would like to ask one more question and then I will be on my way. Which script would I need to use so that Mission temporarily leaves the party, but keep her stats for when she returns. Link to comment Share on other sites More sharing options...
Marius Fett Posted April 6, 2008 Share Posted April 6, 2008 I think you could use this: void main() { RemoveAvailableNPC(6); } I'm no scripter though so you should probably ask someone else too. Link to comment Share on other sites More sharing options...
glovemaster Posted April 6, 2008 Share Posted April 6, 2008 RemoveAvailableNPC(6); Will remove Mission from the available Party characters rather than remove her from the Party. void main(){ object Mission = GetObjectByTag("Mission"); AssignCommand(Mission, RemoveFromParty(Mission)); } Should remove mission from the current party. EDIT: And assuming you didn't destroy mission, and your in the same module void main(){ object Mission = GetObjectByTag("Mission"); AssignCommand(Mission, AddToParty(Mission, GetFirstPC())); } Should add her back Link to comment Share on other sites More sharing options...
.:Sam:. Posted April 6, 2008 Author Share Posted April 6, 2008 Thanks. That'll be all for now. I won't be silly enough to destroy her. Lol. Link to comment Share on other sites More sharing options...
Marius Fett Posted April 6, 2008 Share Posted April 6, 2008 RemoveAvailableNPC(6); Will remove Mission from the available Party characters rather than remove her from the Party. I thought that was what Sam was after. Plus as I said, i'm no scripter. Link to comment Share on other sites More sharing options...
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