Ferc Kast Posted April 18, 2008 Share Posted April 18, 2008 I just finished making a trigger from one module into a module I'm restor...making. However, I could not figure out where the starting coordinates are defined among the three main files for a module. If anyone could point in the right direction, I would appreciate it. Link to comment Share on other sites More sharing options...
TheProphet Posted April 18, 2008 Share Posted April 18, 2008 The starting coordinates are defined in the module.ifo file. You will see three parameters, Mod_Entry_X, Mod_Entry_Y, and Mod_Entry_Z. You will also see Mod_Entry_Dir_X and Mod_Entry_Dir_Y, which define the direction you are facing when you enter the module. Hope that helps, -Gsccc Link to comment Share on other sites More sharing options...
Exile007 Posted April 18, 2008 Share Posted April 18, 2008 module .ifo Mod_Entry_X,Y,Z Edit: Gsccc beat me to it. Link to comment Share on other sites More sharing options...
Ferc Kast Posted April 18, 2008 Author Share Posted April 18, 2008 Thanks; Now, I start the module exactly where I wanted. But, how do you make so that you go through a door and end up starting in front of the door you entered (like the Telos Cantina with its' two doors)? Link to comment Share on other sites More sharing options...
Sithspecter Posted April 18, 2008 Share Posted April 18, 2008 Probably an on-enter script. Link to comment Share on other sites More sharing options...
Stream Posted April 18, 2008 Share Posted April 18, 2008 Create a starting location waypoint and add it in K-GFF in front of the door in the module you want to go to. Then in the .git of the module you want to leave from go to the struct of the door you want to go through to get to the other module and under LinkedToModule enter the module name and in LinkedTo enter the tag of the waypoint you created. That probably doesn't make much sense I'm not the best at explaining things, if you get stuck just give me a shout. --Stream Link to comment Share on other sites More sharing options...
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