Eefluxx Posted April 28, 2008 Posted April 28, 2008 I guess this would be a request of sorts for TK102. I was wondering if you could add the thorium charges to the KSE in the master inventory list. I have noticed this omission before and never understood it. I know once I get the thorium charges I can add to them but sometimes like when you land on Dxun and maybe don't have them yet for the first Mandalorian cache you come across it might be helpful The tag (I guess its called the tag) is pl_thorium Any way this minor edit can be done? Thanks Eefluxx
RedHawke Posted April 28, 2008 Posted April 28, 2008 Unfortunately that item file is not stored globally, it is a local item restricted to the modules/areas that give it out. You will need to extract the pl_thorium.uti file with KT and place it in your override for it to show up full-time to the editor.
tk102 Posted April 28, 2008 Posted April 28, 2008 Redhawke is right. Local quest items do not show up in KSE because they are module-level templates rather than global templates. When you place something in your override, it becomes global.
Eefluxx Posted April 28, 2008 Author Posted April 28, 2008 Thank you both of you. I will do that on my next playthru then. Eefluxx
Sgt. Strike Posted April 29, 2008 Posted April 29, 2008 If someone made this into a mod, will they please post this somewhere so I can download it, as well?
tk102 Posted April 29, 2008 Posted April 29, 2008 Made what into a mod? We're just talking about using KotOR Tool to extract an existing item from a module and putting it into the override folder.
Eefluxx Posted April 30, 2008 Author Posted April 30, 2008 Hey TK if I did just throw the uti in the override would that cause the thorium charges to show up randomly in places (ie. footlockers and other placeables) or would that require scripting them to just certain ones? Eefluxx
tk102 Posted April 30, 2008 Posted April 30, 2008 It will not cause the thorium to appear randomly. All it will do is make the template globally available to scripts that explicitly call for it. In other words, you could have a script on the Star Forge that calls CreateItemOnObject to spawn the thorium into a container, whereas if you did not place the thorium uti in the Override, that script would fail.
Eefluxx Posted April 30, 2008 Author Posted April 30, 2008 Okay, so if I wanted it to show in a container I would need the uti and a script placing it there. But if I just wanted to use KSE to get more of them then I would just need the uti in the override. Sounds easy enough Thanks Eefluxx
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