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Corpses of the people I kill usually fade moments after they die. I think this takes away from the immersion, especially when they start disappearing halfway through a big battle. Is there a command to prolong the time corpses stick around?

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Corpses of the people I kill usually fade moments after they die. I think this takes away from the immersion, especially when they start disappearing halfway through a big battle. Is there a command to prolong the time corpses stick around?

 

You may be able to fake it via scripting using the SetIsDestroyable() function. It can be used to make a corpse stay indefinitely after a creature has been killed. If combined with a delayed command that sets the corpse to be destroyable again it might be possible to simulate corpse fade after the desired amount of time.

 

This would mostly be useful in specific cases though since it will be a pain to make all creatures in the game run such scripts, and it might affect performance noticeably.

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This would mostly be useful in specific cases though since it will be a pain to make all creatures in the game run such scripts, and it might affect performance noticeably.

 

How badly would it affect high-end machines? i.e. Would it be the game engine struggling and not the machine, if corpses stayed around for longer?

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