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Help with ERF Building


harIII

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Thank you. I've been saving them like in this case "commandmodule," thank you.

 

I put the files into an ERF because there are so many that if you placed them in the Override folder, you'll over crowd if for my liking. Plus if you edit something like what items you have in a locker or something, the locker will correspond to all of the other lockers with the same name in the other modules. Simply put, you will find the new item many many times throughout the game.

 

Thank you. I've been saving them like in this case "commandmodule," thank you.

 

I put the files into an ERF because there are so many that if you placed them in the Override folder, you'll over crowd if for my liking. Plus if you edit something like what items you have in a locker or something, the locker will correspond to all of the other lockers with the same name in the other modules. Simply put, you will find the new item many many times throughout the game.

 

Also will this replace the original command module or will this be more of an override like most mods being installed into the override folder

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The reason for that is that there are (at least I'm possitive it is) there are script files in the mod that need to be in the override folder. That's when the tedious work comes in. You will have to figure out what files you need in the override folder and which ones don't. I haven't done this yet, but I will eventually have to. As I pondered my question after I posted it, I realized that that's where the problem occurs, but if you only edit one module, you can keep it in the override folder. In my case I will eventually edit many moduels and they will surely controdict each other.

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