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Where can I Find the Tga , Mdl , Mdx ?


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I'm trying to make a NPC into a PC , but I cann't find the Tga , Mdl , Mdx. Can someone please help me?

 

From here; http://www.lucasforums.com/showthread.php?s=&threadid=143421

 

2. Retexturing, item making and modeling

 

2.1) practical info concerning models and textures

 

To access the game models : make sure that you check the box "build model BIF node in tree" in KT> tools >options. Then go to BIFs > models.bif.

 

Textures are located in ERFs -> Texture Packs. Texture Packs.

 

The textures located in swpc_tex_gui.erf are best used for icons and portraits (for the party selection table) and the gui.

 

The high-res textures are located in swpc_tex A

The med-res textures are located in swpc_tex B

The low-res textures are located in swpc_tex C

 

 

2.2) Retexturing

 

1. You need a graphic editor that supports the .tga format (MS Paint does not support the .tga extension).

 

- You can use Photoshop or Paint shop pro. Both have available trial versions. Some modders use other paint programs but these are the most commonly used but they are also $$$, especially Photoshop...

 

There is also a freeware program for retexturing: GIMP which is pretty good.

 

Another free alternative could possibly be Paint .NET (it is not MS paint) - note that I have never tested paint .net that is why I wrote "possibly".

 

 

For Photoshop tutorials, see this web site and the modeling and skinning tutorials on our forums.

 

If you want to go a bit further and make your own items/npcs instead of replacing the original ones:

2. hex editor: you'll need one if you make new textures that are not simply replacing old ones. Get a good Hex editor here ($) and another one here - note that now you can also use MDLOps instead of a hex editor.

 

You'll find more hex editors suggestions in this thread.

3. Gff editor if you want to edit .uti files (item files) to add your new items in the game (you can edit .uti files with KT but you need a .gff editor installed in the same folder to get it running also, sometimes you may need to edit your files directly with a .gff editor .) You'll find a tutorial on how to edit items with KotOR tool Here (most of it consists in selecting the properties from drop down menus) and with the GFF editor here (it's the "hard - old school way but you'll learn a lot doing it at least once.)

 

For more advanced users, you can get useful technical info concerning the GFF format here.

 

 

Proposed GFF editors:

 

Warning!Here are 4 GFF editors you can use. Note that if you are editing .ifo and .git files, or .are files belonging to minigame modules, you should use tk102's editor as the other editors will result in file corruption.

 

=>K-GFF GFF Editor by tk102. After bribing him, tk102 made this new gff editor especially for Kotor and TSL as the other non-kotor specific GFF editors corrupt the .git and the .ifo files.

 

--> Roboius' Modified Bioware GFF Editor already proposed by the Tools and mods sticky.

--> Bioware's GFF editor (if you register your Kotor game, you can access the NWN stuff as well)

--> EwaldTheUnimaginative's GFF/Erf editor.

 

=>NEW!GFF File Comparsion Tool by tk102. This utility performs simple comparison of two GFF files and lists the differences in a text report.

 

You will find useful documentation concerning the GFF format, here

 

...and finally, for would be programmers, tk102 made an Activex component to help you make your own utility to manipulate GFF files here.

 

- 2.3) Modeling

 

1. If you want to make new models you'll need cchargins MDLOps available here or at our website, StarWarsKnights.com.

 

A 3d modeling program such as gmax (free] or 3ds max ($$$ but 30-day trial) is also required.

 

Note that at this time there are still limitations on importing models. New! 11-24-2005: animations cracked! see this thread.

Taina's replacer for Kotor2 allows you to move vertices and make some edits of npc models.

 

btw: don't PM me about modeling - I am a total n00b: best I could do was a set of blue balloons (which wasn't supposed to be a set of blue ballons - I must admit that I didn't really put any effort in it and I only played with it during 5 minutes )

2. You will also need the tools listed in the Retexturing section just above (Kotor tool, gff editor and hex editor).

 

Also; http://www.lucasforums.com/showthread.php?t=143264

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