Thankteamgizka Posted June 5, 2008 Share Posted June 5, 2008 can anyone fix the DS ending of k1 you know where bastila is talking about you and all the cheesy unrealistic 2d droids are belowyou can someone put sith troopers or dark jedi there in their place Link to comment Share on other sites More sharing options...
Sithspecter Posted June 5, 2008 Share Posted June 5, 2008 Those droids are spawned using emitters in the original area model files. The only way to remove them would be to change the textures to complete transparency, and spawn all the NPC's into the module. It would take a fair amount of work for such a small part of the game. It's possible, though. Link to comment Share on other sites More sharing options...
Thankteamgizka Posted June 5, 2008 Author Share Posted June 5, 2008 I would do it myself but it would take me months just to learn how to mod then more weeks or months to do it Link to comment Share on other sites More sharing options...
Jedil3thal Posted June 5, 2008 Share Posted June 5, 2008 :holosid:How come do you want to be more challenging I feel same way it should be dark jedi masters or other jedi to experience more challenging events when you are about to fight malak. -JediL3thal:lightning Link to comment Share on other sites More sharing options...
Thankteamgizka Posted June 6, 2008 Author Share Posted June 6, 2008 Not their you know when you are just standing to the side and bastila is saying the dark lord revan has returned and their are a whole bunch of urealistic war droids that are standing up flat Link to comment Share on other sites More sharing options...
DarthRevan243 Posted June 6, 2008 Share Posted June 6, 2008 I'm going to look into this. If there is a script that spawns them. Then I can do this for you. Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 6, 2008 Share Posted June 6, 2008 I'm going to look into this. If there is a script that spawns them. Then I can do this for you. No. Just look up, for God's sake. Those droids are spawned using emitters in the original area model files. The only way to remove them would be to change the textures to complete transparency, and spawn all the NPC's into the module. It would take a fair amount of work for such a small part of the game. It's possible, though. _EW_ Link to comment Share on other sites More sharing options...
Thankteamgizka Posted June 7, 2008 Author Share Posted June 7, 2008 Well if it turns out no one wants to do it I will have to take some mod tutorials Link to comment Share on other sites More sharing options...
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