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All party member-puppets to PC mod request


TheExile

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Hello,

 

Since there's no way you can get more then 2 party members on a module, how about making all party members puppets-like the remote- to the PC.

Of course in order to be effective big level, attributes, feats and skills is needed.

It would be much cooler if not only all the party members, but all the possible party members too- you know, if your a DS women, you eventually get Hanharr and Mical to your party, but it could be cool if you get the puppies from the start, and in addition you could get Mira and Brianna too.

I think it is easy ( and cool same time).

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Hello,

 

Since there's no way you can get more then 2 party members on a module, how about making all party members puppets-like the remote- to the PC.

Of course in order to be effective big level, attributes, feats and skills is needed.

It would be much cooler if not only all the party members, but all the possible party members too- you know, if your a DS women, you eventually get Hanharr and Mical to your party, but it could be cool if you get the puppies from the start, and in addition you could get Mira and Brianna too.

I think it is easy ( and cool same time).

 

I'm not really familiar with TSL, but I'm guessing it would be easiest to create a clone/replica for the characters. For certain characters, ie. Atton, create a puppet of Kreia. This way Kreia follows Atton, who follows you. I'm not sure it can be done otherwise, but I'm just guessing.

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No, no, no, no...

Create a replica of Kreia, Bao-Dur, Hanharr and Mira- you see, "and" not "/"- Mandalore, etc. and make them follow Atton, or if possible The exile- I think it is possible because there are some characters in the game- non party members- who follow the PC...

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No, no, no, no...

Create a replica of Kreia, Bao-Dur, Hanharr and Mira- you see, "and" not "/"- Mandalore, etc. and make them follow Atton, or if possible The exile- I think it is possible because there are some characters in the game- non party members- who follow the PC...

 

Those characters that follow the PC are not puppets. There is a script for them, but they only follow the PC in that specific module.

 

If you wanna do puppets, the most characters you can have is 2. One following your first teammate. One following your second.

 

My suggestion is this. Make puppets for characters who complement each other. For T3, a puppet of HK would be good. For Kreia, maybe Visas. You get the gist right?

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If you wanna do puppets, the most characters you can have is 6. Two following your first teammate. Two following your second. (I thought that there could only be one but Darth Insidious says otherwise)

 

You're saying 1 each; I think DI meant 2 total.

 

Same thing :D

 

_EW_

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Ehh... What? I pointed out that there were three puppet slots not two, I didn't say anything about giving the PC a puppet. At that point he had asked if it was possible to add to puppets to a party member.

 

Three slots? That seems a little odd that. So one character can have two puppets and the other has only one?

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Those characters that follow the PC are not puppets. There is a script for them, but they only follow the PC in that specific module.

 

I believe you are talking about henchmen scripts. They allow NPCs to follow the PC around a module. I believe the Call of Aid armband uses them (or at least, I believe they do). There's a tutorial on how to make them in the tutorial section.

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I believe you are talking about henchmen scripts. They allow NPCs to follow the PC around a module. I believe the Call of Aid armband uses them (or at least, I believe they do). There's a tutorial on how to make them in the tutorial section.

 

I don't know much TSL mods. I'm guessing that it allows you to call up a "henchman" to follow the PC in that module. It might be what TheExile is looking for.

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I don't know much TSL mods. I'm guessing that it allows you to call up a "henchman" to follow the PC in that module. It might be what TheExile is looking for.

 

But henchman scripts are so.... useless.

 

It only would spawn your party for one module - every time you changed areas they would be gone.

You could script around it, but another bug I foresee is the ability to spawn them more than once.

 

I'm just not sure if the mod's really what you want if you'd have to respawn them every thirty seconds as you were running through a planet.

 

Oh, and you'd need to decide the stats of these party npc's you're spawning. If you're going to make them powerful then at the beginning of the game they'll be uber. If you make them weak, then at the end of the game they'll be worthless.

 

See how this script becomes a very involved process?

 

_EW_

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Well, I surely won't get upset cauze I have to respawn them...

The attributes will be between 20-30 points each- this would be determined by the class. 8 points at every skills- if skills are necessary.

All the feats the PM can get via auto level up until level 25- the biggest level is 50.

I am more concerned about the way they will fight...

I don't want the characters fight via "Aggressive" role, but if is not possible that the NPC's could fight with other roles, it's OK.

But if it is possible,I would want Kreia and Visas fight with "Jedi Support" role, HK-47 and T3-M4 "Droid Support", Mira and Disciple "Grenadier ",Hanharr "Aggressive" ( and Hanharr, Visas, and Kreia would have equipped swords/lightsabers), Handmaiden and Mandalore "Ranged" and Atton and Bao-Dur "Stationary".

But if this is not possible, no problem.

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