Revan81790 Posted July 12, 2008 Share Posted July 12, 2008 Alright. I have looked at Darth Insidious' Module Reskinning Tut. Big prob. It's for KotOR 1. Not TSL. And don't say the only thing different is the file names. No. There are huge differences, aside from the names. So could someone please make a TSL tut? Link to comment Share on other sites More sharing options...
Sithspecter Posted July 12, 2008 Share Posted July 12, 2008 Check this thread. And, really, there aren't huge differences, the concept is generally exactly the same. Link to comment Share on other sites More sharing options...
Revan81790 Posted July 12, 2008 Author Share Posted July 12, 2008 Ok well. Thank you for that. However. I noticed that many files are different and the trees in KotOR tool are different as well. But... When the tutorial gets to gimp... It says open up lka_bark01.tga. Since this is TSL and not KotOR 1, it will be different, correct? So what would the file name be if I am reskinning 203TEL? Link to comment Share on other sites More sharing options...
Trex Posted July 12, 2008 Share Posted July 12, 2008 Ok well. Thank you for that. However. I noticed that many files are different and the trees in KotOR tool are different as well. But... When the tutorial gets to gimp... It says open up lka_bark01.tga. Since this is TSL and not KotOR 1, it will be different, correct? So what would the file name be if I am reskinning 203TEL? The 203Tel texts are under the 'TEL' prefix. Through KOTOR tool, you can find them under ERFs => swpc_tex_tpa.erf => T. They're all the ones starting with TEL. Hope that helps. Link to comment Share on other sites More sharing options...
Revan81790 Posted July 12, 2008 Author Share Posted July 12, 2008 The 203Tel texts are under the 'TEL' prefix. Through KOTOR tool, you can find them under ERFs => swpc_tex_tpa.erf => T. They're all the ones starting with TEL. Hope that helps. Unfortunately, I already knew that. However, that file isn't in there. I know it will be around here somewhere with a different name. The question is though, what is the file name... Link to comment Share on other sites More sharing options...
TriggerGod Posted July 12, 2008 Share Posted July 12, 2008 AFAIK, it is impossible to tell which TEL files go where. As you can tell, there are a few textures that are reused. So, the best way to find out is through trial and error. Link to comment Share on other sites More sharing options...
Trex Posted July 13, 2008 Share Posted July 13, 2008 Unfortunately, I already knew that. However, that file isn't in there. I know it will be around here somewhere with a different name. The question is though, what is the file name... I think I know what you mean. One way of finding out which textures are relevant to the module could be to look through the 203 mdl files with a hex editor. Link to comment Share on other sites More sharing options...
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