e-varmint Posted July 20, 2008 Share Posted July 20, 2008 I promised that I would make this for TSL, and it is also a good opportunity to convert some axe and blaster models over to TSL (no porting). This will replace the first TSL module, and will be a prequel of sorts. It will not involve the Exile. This time, I'm going to make full use of the Czerka Command Ship. There will be more NPC locations than those shown here. The obvious plotline: How Czerka got established on Telos. Items: Slatchett Sullustian Stone Axe Remodeled Trandoshan Double Axe Trandoshan Blaster M107 Heavy Sniper Rifle M1.6 and AK4.7 Disruptor Pistols Ebon Hawk Sonic Pistol (With grip issue fixed) A couple of others that I have not released yet. I will also try to find some credible way to send the player into the main plotline when this mod ends. Maybe CC will show up on Peragus and leave a stash of stuff that the Exile can find. - Link to comment Share on other sites More sharing options...
Fiestainabox Posted July 20, 2008 Share Posted July 20, 2008 Looks great, nice idea Link to comment Share on other sites More sharing options...
Mandalore The Shadow Posted July 20, 2008 Share Posted July 20, 2008 nice start e-varmint Link to comment Share on other sites More sharing options...
Druganator Posted July 21, 2008 Share Posted July 21, 2008 and it is also a good opportunity to convert some axe and blaster models over to TSL (no porting). - so even if u created it for one game u couldnt port it to another one? Link to comment Share on other sites More sharing options...
e-varmint Posted July 21, 2008 Author Share Posted July 21, 2008 so even if u created it for one game u couldnt port it to another one? Anything I make from scratch can be used in either game. Also, if the same components of existing models are present in both games, they are interchangeable. What I can't do is take a model or texture that is exclusive to K1 and use it in TSL. Link to comment Share on other sites More sharing options...
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