Canderis Posted August 7, 2008 Share Posted August 7, 2008 How do you extract the jedi counsil chambers and use it for a mod without the cutscene? when i ust 950cor it just brings me onto a varriation of the ebon hawk where the cutscene usualt starts. Link to comment Share on other sites More sharing options...
Exile007 Posted August 7, 2008 Share Posted August 7, 2008 How do you extract the jedi counsil chambers and use it for a mod without the cutscene? when i ust 950cor it just brings me onto a varriation of the ebon hawk where the cutscene usualt starts. The reason for this is because of the spawn points in the .ifo file. Open the file in the KotOR GFF editor and change the spawn points to: x=-5.56 y=6.22 z=12.35 The reason you were spawning in the Ebon Hawk was because that's where you originally spawned in game, 950COR has both the council chambers and Ebon Hawk as models, so I simply edited the coordinates of where you spawn. Hope this helps. Link to comment Share on other sites More sharing options...
jonathan7 Posted August 7, 2008 Share Posted August 7, 2008 You may find a review of this mod helpful; http://knightsoftheoldrepublic.filefront.com/file/Coruscant_Jedi_Temple;76316 Picking apart a mod to see how someone has achieved something you want to do, I often find is helpful. Hope that helps Link to comment Share on other sites More sharing options...
Canderis Posted August 7, 2008 Author Share Posted August 7, 2008 thanks i got it working =) Link to comment Share on other sites More sharing options...
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