Alpha-47 Posted August 7, 2008 Posted August 7, 2008 I am currently making a mod which will change the basic clothing of the male pc's. I have changed the model and retextured the tga three times. I have a texture for guardian, sentinel and consular. What do I change in the appearance.2da so that when you pick one of the classes you will ware the clothing that I have textured for it. So all the classes do not have the same clothes. Thanks for any help.
Canderis Posted August 7, 2008 Posted August 7, 2008 well first is this for k1 or k2 cuz in k2 you start as one of those classes
jonathan7 Posted August 7, 2008 Posted August 7, 2008 well first is this for k1 or k2 cuz in k2 you start as one of those classes a) It's clearly K2 b) How does this possibly go to helping answer the question? c) Substitute the Jedi classes, to scoundrel, soldier or scout, and the question is still the same anyway. A review of this mod maybe helpful for the OP; http://knightsoftheoldrepublic.filefront.com/file/Class_Clothing;89711
Alpha-47 Posted August 7, 2008 Author Posted August 7, 2008 Thanks for the link jonathan7. That will help alot.
Canderis Posted August 7, 2008 Posted August 7, 2008 ok this is easy first open the .2da editor then find the pc's rows then in modelb and textureb you past the names of your model and texture p=player lrg=gardian sml=consiler med=sentinal mal=male fem=female
Alpha-47 Posted August 7, 2008 Author Posted August 7, 2008 ok this is easy first open the .2da editor then find the pc's rows then in modelb and textureb you past the names of your model and texture p=player lrg=gardian sml=consiler med=sentinal mal=male fem=female Ok thanks for the help.
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