Pikmin Posted August 15, 2008 Share Posted August 15, 2008 How can I change the model for Atris that appears on the main menu? Link to comment Share on other sites More sharing options...
zbyl2 Posted August 15, 2008 Share Posted August 15, 2008 It's simple, I did it before. You need change global number GBL_MAIN_SITH_LORD to x. If you change this global to 1, in menu will be Atris in her dark robe. Link to comment Share on other sites More sharing options...
harIII Posted August 15, 2008 Share Posted August 15, 2008 Will the same proceedure work in K1 just as long as you know the number of the character? Link to comment Share on other sites More sharing options...
zbyl2 Posted August 15, 2008 Share Posted August 15, 2008 Eh, but in K1 it isn't possible, I think. I K1 there is still Malak and you can't change it by script. Of course I can be wrong. Link to comment Share on other sites More sharing options...
Pikmin Posted August 15, 2008 Author Share Posted August 15, 2008 No I want to change the model used for Atris in the menu, to our version. Link to comment Share on other sites More sharing options...
zbyl2 Posted August 16, 2008 Share Posted August 16, 2008 So you need open mainmenu002.mdl in gmax or max, change Atris-in-dark-robe to 'our' version of Atris and save it as .mdl in your override. I think it should work, but I don't sure because I don't know anything about modelling Link to comment Share on other sites More sharing options...
Keeper_DP Posted August 16, 2008 Share Posted August 16, 2008 Atris? Isn´t: Sion, Nihilus, Kreia and your character. (if you change GBL_MAIN_SITH_LORD´s the value to 4 or if you are evil). Link to comment Share on other sites More sharing options...
Pikmin Posted August 16, 2008 Author Share Posted August 16, 2008 Sion is global 0, Traya is global 1, Nihilus is global 2, Kreia is global 3, Exile is global 4. Link to comment Share on other sites More sharing options...
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