Toasty Fresh Posted August 24, 2008 Share Posted August 24, 2008 I've made a custom lightsaber using Achilles walkthrough, and I managed to get it working alright. I made a custom hilt texture for it (which is not very good) and now, I can apply this texture to every lightsaber in the game, but not my specific one. These are the files for my lightsaber: g_w_lghtsbr22.uti g_w_sbrcrstl22.uti iw_lghtsbr_022.tga (this is the icon) iw_sbrcrstl_022.tga w_lghtsbr_022.mdl w_lsabreblue02.tga w_lghtsbr_022.mdx w_lsabreblue02.txi w_Lghtsbr_002.tga (this is the hilt texture) If I rename iw_lghtsbr_022.tga to iw_lghtsbr_001.tga, it changes the texture of every lightsaber in the game. If I change it to iw_lghtsbr_002.tga, nothing happens. Thanks for the help in advance. PS; This is my first post. If it should be posted elsewhere, please let me know. Link to comment Share on other sites More sharing options...
Marius Fett Posted August 24, 2008 Share Posted August 24, 2008 You'll have to either Hex Edit your .mdl file, or use the MDLOps replacer function to make the saber model point to your new texture. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted August 24, 2008 Author Share Posted August 24, 2008 I'd rather hex edit it, so what would I need to change? Link to comment Share on other sites More sharing options...
Sithspecter Posted August 25, 2008 Share Posted August 25, 2008 You could just apply your texture to it in Max, and then re-export it. Link to comment Share on other sites More sharing options...
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