Ferc Kast Posted September 9, 2008 Share Posted September 9, 2008 Is there a way to export a UV-Map for a new model out of GMax (without having the boxes around each corner of each square), so as to have a guide when making a texture for said new model? Link to comment Share on other sites More sharing options...
Inyri Posted September 10, 2008 Share Posted September 10, 2008 I've been told texporter doesn't work with gmax, so if that's the case then it's good ol' print screen to the rescue. It's a little more work, but it does the trick. I used the method before I had texporter and I don't have any lasting scars. Link to comment Share on other sites More sharing options...
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