harIII Posted October 15, 2008 Share Posted October 15, 2008 When I enter a module I want to have two spawn points. To give you an idea, I'm using the Jedi Academy. I want to enter somewhere near the Ebon Hawk which is working fine but I want to enter the Academy from the exit point to the Courtyard. I'm working a mod that will use both of these modules and it will be a necessity to spawn back at the 2nd exit. How do I tell the computer to spawn at the exit and not at the ebon hawk coming through the courtyard? Link to comment Share on other sites More sharing options...
Stream Posted October 15, 2008 Share Posted October 15, 2008 You would need to do this using Waypoints. void main() { StartNewModule("Module", "Waypoint", "", "", "", "", "", ""); } Or if you're transition is through a door, at the door to the .git file of the area and enter the name of the module in the LinkedToModule field and the name of the waypoint in the LinkedTo field. --Stream Link to comment Share on other sites More sharing options...
harIII Posted October 16, 2008 Author Share Posted October 16, 2008 I tried it last night but I kept entering a problem. It said that there was a problem with StartNewModule I had this written out in the script: StartNewModule("tomb_2", "Waypoint", "my coordinates"); tomb_2 is the name of my new module. Link to comment Share on other sites More sharing options...
zbyl2 Posted October 16, 2008 Share Posted October 16, 2008 Well, I see you didn't understand what Stream said Instead of "waypoint", you need to put a tag of waypoint in your module (you can add waypoint under "Waypoint list" in .git file). There shouldn't be any "coordinates" in your script. StartNewModule("tomb_2", "TAG of your waypoint"); Link to comment Share on other sites More sharing options...
harIII Posted October 17, 2008 Author Share Posted October 17, 2008 Okay now I understand how to use the script but then how do I create the waypoint. As you can see scripting is new to me, I can use templates and fill in the blanks but have no idea where to begin in order to write it manually. Link to comment Share on other sites More sharing options...
Seamhainn Posted October 20, 2008 Share Posted October 20, 2008 Maybe this answers your question: http://lucasforums.com/showthread.php?t=185991&highlight=anatomy Link to comment Share on other sites More sharing options...
harIII Posted October 20, 2008 Author Share Posted October 20, 2008 Also I'm having a problem with creating a new default entry into the Jedi Academy. I tried to edit the module.ifo file but I can't find the "MOD_ENTRY" areas. I think normally there are suppose to be five of these areas. X, Y, and Z axis and X and Y orientation. I tried to copy and paste these values into the module file for the Jedi Academy but it didn't have any affect. Link to comment Share on other sites More sharing options...
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