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Taris Undercity and Gamorrean Stronghold Restoration


Dan Loto

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Thanks for the cool mod. I liked it. :D

 

Some random thoughts:

 

* If I could make a suggestion, it'd be nice to have an extra dialogue option regarding the reward for the quest of finding the missing gamorreans. Besides rejecting it or demanding more (which makes the stronghold hostile), there should be an option to just take what's offered.

 

* Are gamorrean axes intended to sell for 0 credits?

 

* The line 'I have to go' from the stronghold chief is missing its final dot.

 

Kudos again.

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If I could make a suggestion, it'd be nice to have an extra dialogue option regarding the reward for the quest of finding the missing gamorreans. Besides rejecting it or demanding more (which makes the stronghold hostile), there should be an option to just take what's offered.

 

I thought I added one but I guess I forgot to save it in the final version.

 

Are gamorrean axes intended to sell for 0 credits?

 

That's how the game has them. The Black Vulkar in the Outcast Village will pay 100 credits for each axe.

 

* The line 'I have to go' from the stronghold chief is missing its final dot.

 

Oops. :)

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His store always comes up for me. Could it be lag?

 

Here's the script anyway.

void main() { 
           object oStore = GetObjectByTag("gapa");
           object oSpeaker = GetPCSpeaker(); 
           if (!GetIsObjectValid(oStore)) 
                     oStore = CreateObject(OBJECT_TYPE_STORE, "gapa", GetLocation(OBJECT_SELF)); 
           if (GetIsObjectValid(oStore)) 
                     DelayCommand(0.5, OpenStore(oStore, oSpeaker)); 
}

 

Did you have any problems with the other store?

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I wouldn't know what to do with that script anyway. I can't really try anything out right now, I'm gonna start a new game but I'm sort of waiting to see if there's any other nice little restored content things I should put in before I go.

 

Also, for your other mod, the one with the swoop track, is there supposed to be anything to do? There's a computer in front of the entrance, but nothing to do with it except waste spikes.

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  • 1 month later...

Thanks, i'll go give this mod a try.

 

The undercity needed a bit of an expansion.

 

Edit: Hey Dan? I'm really loving this mod. I do have a couple of questions though. Is there a way to get through the Stronghold Maingate? And, were one of the Gammoreans supposed to have an Insta-Kill blaster?

 

Edit2: Found a very small oddity, the Twi'lek prisoner says 'kill some of the more dangerous ones down'. Shouldn't that be 'shot'? Oh, and i also got the bug with Gnom. Had to find him first though.

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