Star Admiral Posted November 27, 2008 Share Posted November 27, 2008 Title pretty much says it all. How do you set the DC of a locked cylinder? I've tried setting the OpenLock DC, but it doesn't change the DC when I try it in the game. - Star Admiral Link to comment Share on other sites More sharing options...
stoffe Posted November 28, 2008 Share Posted November 28, 2008 Title pretty much says it all. How do you set the DC of a locked cylinder? I've tried setting the OpenLock DC, but it doesn't change the DC when I try it in the game. Open the UTP file for your container with a GFF editor. There should be two fields called OpenLockDiff and OpenLockDiffMod. If I remember correctly the OpenLockDiff field will determine the base DC, and the value in OpenLockDiffMod will simply be added onto that. Link to comment Share on other sites More sharing options...
Star Admiral Posted November 28, 2008 Author Share Posted November 28, 2008 Okay, found the two fields. Right now the lock has a DC of 16 inside the game. According to the GFF Editor, the OpenLockDC field is set to 20, the OpenLockDiff is set to 2 and the OpenLockDiffMod is set to 0. Where did the 16 come from? Thanks! - Star Admiral Link to comment Share on other sites More sharing options...
Darth333 Posted November 28, 2008 Share Posted November 28, 2008 What do you mean by 16? Is that what you get in game? If so, maybe it's because you didn't loaded a clean module from your save game? (If the placeable has already been loaded, your changes will not appear if I remember correctly...I could be wrong on this though as it's been a while). Btw, according to this: http://nwn.bioware.com/developers/Bioware_Aurora_DoorPlaceableGFF.pdf OpenLock DC corresponds to "DC to unlock this object, if this object has been locked by setting Locked to 1." In any event, my best advice is experiencing (that's how Holowan labs was able to develop)...try checking other doors & such in the game to see how the issue is being dealt with (if you find out, it'd be nice to post the details for future reference). Link to comment Share on other sites More sharing options...
Star Admiral Posted November 29, 2008 Author Share Posted November 29, 2008 Interesting, apparently the lock DCs go by eights. Increasing the OpenLockDiff by 1 increases the lock DC by 8. Is there a reason for that, out of curiosity? In any case, yes, the lock DC problem is fixed. Thanks for the replies. - Star Admiral Link to comment Share on other sites More sharing options...
stoffe Posted November 29, 2008 Share Posted November 29, 2008 Interesting, apparently the lock DCs go by eights. Increasing the OpenLockDiff by 1 increases the lock DC by 8. Is there a reason for that, out of curiosity? Assuming this is for KOTOR2:TSL, if I remember correctly the lock DC you get won't be a static value, but is scaled depending on the level of the player character. This is in order for locked containers to provide the desired level of challenge regardless of which order the player chooses to visit the different planets. Link to comment Share on other sites More sharing options...
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