Sithspecter Posted December 2, 2008 Share Posted December 2, 2008 I have reskinned an area, the Taris swoop track to be specific, and I've run into a problem. The model or walkmesh seems to have been moved over somewhere in the process, probably the model since I re-extracted the walkmeshes for the track, and the swoop just runs along the left side of the model. I've checked the layout file with the original, and they are the same except for the module numbers. I would be grateful for any help. Also, here is a picture of my predicament. Link to comment Share on other sites More sharing options...
Quanon Posted December 3, 2008 Share Posted December 3, 2008 No idea how to help you out on this one... It could perhaps be, not sure if this is true, but when you import a module, doesn't he place the AuroraBase to 0 0 0 ? It might be that your walkmesh gets displaced somehow, I do know that not all the Aurorabases of the rooms that make an area go to 0 0 0. Well perhaps you just altered a wrong number in the hex edit, or the export messed it up serioulsy. Link to comment Share on other sites More sharing options...
Sithspecter Posted December 3, 2008 Author Share Posted December 3, 2008 I think that I must have accidentally moved the aurora base somehow. I'll re-do the model hex editing tonight and see how it goes. Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 3, 2008 Share Posted December 3, 2008 You did manually hex it, right? Link to comment Share on other sites More sharing options...
Quanon Posted December 3, 2008 Share Posted December 3, 2008 I think that I must have accidentally moved the aurora base somehow. I'll re-do the model hex editing tonight and see how it goes. Well perhaps before you start the re-edit, note down the coords of the Aurorabase. Then edit like you want it, export and check the coords. Just be cafefull the digit gets moved 2 places up, as the generated ascii by the export works in Meters and not in Centimeters. Example: x= 300 cm in Max => 3.0 in the ascii Its odd that it gets moved; I thought the seperate room models would be the victim of editing, before the Walkmesh as in you don' need to touch the walkmesh in anyway to reskin an area Link to comment Share on other sites More sharing options...
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