HK-42 Posted December 13, 2008 Share Posted December 13, 2008 Hey, In a custom merchant how do I set the price of a item way lower than usual(to 1 credit to be exact) also can it be done in kt gff editor or should I use tk's? Thanks! Link to comment Share on other sites More sharing options...
Darth Payne Posted December 14, 2008 Share Posted December 14, 2008 I think you edit the prices in the UTI file as i've seen prices there before. I could be wrong though as i've never touched the cost part of it. Link to comment Share on other sites More sharing options...
HK-42 Posted December 14, 2008 Author Share Posted December 14, 2008 I think you edit the prices in the UTI file as i've seen prices there before. I could be wrong though as i've never touched the cost part of it. you mean the UTM? I never had any UTIs in any of the merchants I've made. Link to comment Share on other sites More sharing options...
Darth Payne Posted December 14, 2008 Share Posted December 14, 2008 Most likely. I haven't actually tried editing UTMs yet though. Link to comment Share on other sites More sharing options...
Star Admiral Posted December 14, 2008 Share Posted December 14, 2008 The .utm's for a merchant are typically fired after selecting a certain dialog option when speaking to them. You could create two .utms for one merchant. One .utm contains the items priced normally and the other one sets the prices really low. Depending on when and how you want the main character to be able to buy the really cheap item, you can either create a conditional script, use a global, check for an inventory item, or check for a certain feat. - Star Admiral Link to comment Share on other sites More sharing options...
HK-42 Posted December 14, 2008 Author Share Posted December 14, 2008 The .utm's for a merchant are typically fired after selecting a certain dialog option when speaking to them. You could create two .utms for one merchant. One .utm contains the items priced normally and the other one sets the prices really low. Depending on when and how you want the main character to be able to buy the really cheap item, you can either create a conditional script, use a global, check for an inventory item, or check for a certain feat. - Star Admiral I found the problem, it was KT fault. I originally thought the MarkUp and MarkDown fields in KT editor would change the price so I set them both to 0. It didnt work. However, when I opened it back up I noticed they were back to 114 and 40. I tried to edit it again and still, back to normal. So I used tk's kgff which saved it normally and it did not revert back to normal. I dropped it in the override and it worked! Just it set them to 0 not 1 credit but thats even better, I thought the lowest the price could go was 1. However what you said above would work too. Any thanks guys! Link to comment Share on other sites More sharing options...
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