DarthStoney Posted January 19, 2009 Share Posted January 19, 2009 What I want to know is in the placeables.2da file it has a block for strref,I know this is for refrence to the dialog.tlk file,but is it neccessary to edit the dialog.tlk or can existing ones be used? Currently I just used numbers in the dialog.tlk that are blank entries. The new placebles work OK but can it cause conflicts? Link to comment Share on other sites More sharing options...
Star Admiral Posted January 19, 2009 Share Posted January 19, 2009 Judging from my experience with using blank StrRefs, no, there shouldn't be any conflicts with reusing existing entries. If you end up releasing the mod publicly, though, there may be some issues with getting the mod installed properly, as I don't think that the TSLPatcher can edit existing StrRefs. I could be wrong on that point though. - Star Admiral Link to comment Share on other sites More sharing options...
glovemaster Posted January 19, 2009 Share Posted January 19, 2009 Just putting -1 in that field has always worked for me. Link to comment Share on other sites More sharing options...
DarthStoney Posted January 19, 2009 Author Share Posted January 19, 2009 Just putting -1 in that field has always worked for me. That's probably the best solution to avoid conflicts. Thanks:D Link to comment Share on other sites More sharing options...
TriggerGod Posted January 19, 2009 Share Posted January 19, 2009 Actually, if the baseitems column that refers to a .tlk line is anything like the strref column in placeables, it probably determines what the name of the placeable is in the utp (like how if you want a footlocker appearance, you choose the footlocker.) You can make a line in the .tlk file that says rshgoIUShergyiu and it will (most likely) appear in the utp appearance area as rshgoIUShergyiu. Of course, you don't have to make a new tlk line and just use -1, like glovemaster said. Link to comment Share on other sites More sharing options...
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