Canderis Posted February 18, 2009 Share Posted February 18, 2009 Well I think i'm far enough to post what I've been up to for the past week. I've started a new mod called The Dark Council. PLOT: On Nar Shaddaa a gangster approaches you after you leave the hawk. He asks for your help as he says "your fully armed" to track down some kidnappers who have taken his clan's leader. You find them in a building, fight your way through and kill the council. From this quest you will get 2 pairs of new (not overpowered) armor and exp PROGRESS: Placing: 80% Modules: 40% Dialog: 30% Scripting: 80% Plot: 100% Linking: 0% Overall: 65% Screenshots will be posted when the areas are skinned. Link to comment Share on other sites More sharing options...
Lord Dagron Posted February 18, 2009 Share Posted February 18, 2009 sounds interesting Link to comment Share on other sites More sharing options...
Canderis Posted February 25, 2009 Author Share Posted February 25, 2009 Update: The module has been re-skinned so I can post a few screenies. Link to comment Share on other sites More sharing options...
Mandalore_The_Great Posted February 25, 2009 Share Posted February 25, 2009 I'll do scripting after the SithRevan tribute armor is finished. What do you have in mind for that, exactly? by the way, armor looks sweet Link to comment Share on other sites More sharing options...
Canderis Posted February 25, 2009 Author Share Posted February 25, 2009 Just linking scripts and go_hostile scripts as star admiral did the really hard and complicated one. Link to comment Share on other sites More sharing options...
Mandalore_The_Great Posted February 27, 2009 Share Posted February 27, 2009 sweet. I'll do it. But I'm not familiar with TSL's script system. Is it the same as K1's? I heard it has a few tweaks. Link to comment Share on other sites More sharing options...
Canderis Posted February 28, 2009 Author Share Posted February 28, 2009 sweet. I'll do it. But I'm not familiar with TSL's script system. Is it the same as K1's? I heard it has a few tweaks. Mostly the same but with a few differences. Link to comment Share on other sites More sharing options...
Mandalore_The_Great Posted February 28, 2009 Share Posted February 28, 2009 If all you need is scripts to make characters into hostiles, try this: void main() { ChangeToStandardFaction(GetObjectByTag("tag_of_npc"), STANDARD_FACTION_HOSTILE); } Just replace tag_of_npc with (what else?) the tag of the NPC you want to change hostile. What do you mean by linking scripts? Link to comment Share on other sites More sharing options...
Canderis Posted February 28, 2009 Author Share Posted February 28, 2009 Transitions to module scripts also pm me them k? Link to comment Share on other sites More sharing options...
Canderis Posted March 1, 2009 Author Share Posted March 1, 2009 UPDATE: Well the character who you start the quest from has been finished except for VOS. I would like someone who can do a deep manly voice and can sound like a hardened gangster to pm me and Ill send you a sample for you to show me what you can do. This is the head of the character you would be voicing. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
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