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The Dark Council


Canderis

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Posted

Well I think i'm far enough to post what I've been up to for the past week. I've started a new mod called The Dark Council.

 

PLOT: On Nar Shaddaa a gangster approaches you after you leave the hawk. He asks for your help as he says "your fully armed" to track down some kidnappers who have taken his clan's leader. You find them in a building, fight your way through and kill the council.

 

From this quest you will get 2 pairs of new (not overpowered) armor and exp :D

PROGRESS:

Placing: 80%

Modules: 40%

Dialog: 30%

Scripting: 80%

Plot: 100%

Linking: 0%

Overall: 65%

Screenshots will be posted when the areas are skinned.

Posted
sweet. I'll do it. But I'm not familiar with TSL's script system. Is it the same as K1's? I heard it has a few tweaks.

 

Mostly the same but with a few differences.

Posted

If all you need is scripts to make characters into hostiles, try this:

void main() {
ChangeToStandardFaction(GetObjectByTag("tag_of_npc"), STANDARD_FACTION_HOSTILE);
}

Just replace tag_of_npc with (what else?) the tag of the NPC you want to change hostile.

What do you mean by linking scripts?

Posted

UPDATE:

Well the character who you start the quest from has been finished except for VOS. I would like someone who can do a deep manly voice and can sound like a hardened gangster to pm me and Ill send you a sample for you to show me what you can do. This is the head of the character you would be voicing.

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guy-1.jpg

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