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Getting to a location


Canderis

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For a mod I am making I would like to get to spots on the map that you "can't" really get to EX behind the counter at a bar or at the landing platform here:picture.php?albumid=334&pictureid=3009 How would I do that? I know in k1 you'd use the warp band 2000 thing but in TSL?

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Any more reliable ways? And HK are you sure you can't go there?

 

Almost 100% Positive, that module has a horrible walkmesh period because it was never used, except for a cutscene. Those landing pads were just things you could see through a window.

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There's no walkmesh. Even if you got there, you'd be unable to move.

 

And nope, I'm afraid AFAIK there's no easier way. You're just going to have to input the co-ords, compile the module, load, move the co-ords, recompile etc. like the rest of us. :)

 

Maybe if you overrided the walkmesh with another one, went behind the bar, found the whereami, the restored the walkmesh?

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