TriggerGod Posted March 7, 2009 Share Posted March 7, 2009 Well this has eluded me. As I export and test my Walker hilt that I made for the SithRevan tribute mod, I find that the blade is not only misaligned, but is completely black. Show spoiler (hidden content - requires Javascript to show) And when I open up an ascii file into 3ds, I find this Show spoiler (hidden content - requires Javascript to show) upon closer inspection of the hilt's properites, I notice this oddity in the AuroraTrimesh modifier: Show spoiler (hidden content - requires Javascript to show) *notices how the button that says 'grip' has the same name as a material that I had in the mat library when I uv mapped the hilt* Now I am sure that I exported the hilt properly, so I am not sure what is going wrong here. Link to comment Share on other sites More sharing options...
Quanon Posted March 7, 2009 Share Posted March 7, 2009 Quick question: What MDLops version do you use ? Is it: - MDlops 0.6 alpha 1 ? - MDlops 0.6 alpha 4 ? If you got one of these, then that's one of your problems. These 2 version don't like to do lightsabers, you'lll get various oddyties, like floating lightblades or heavly deformed and so on... To good version to use is: - MDlops 0.5 Bit harder to find around, but if you can't send me a PM Now no to your material problem: Make sure you Resetxform, whenever you make a change to your model, use it. Then do the linking part. Make sure you're diffuse color box is still on a grey, if you got black in there, change it. You can have a texture in the Diffusse channel and still give it a color, which will have an effect in the game. Link to comment Share on other sites More sharing options...
DarthParametric Posted March 7, 2009 Share Posted March 7, 2009 MDLOps 0.5 is here - http://home.comcast.net/~cchargin/kotor/index.html Link to comment Share on other sites More sharing options...
TriggerGod Posted March 7, 2009 Author Share Posted March 7, 2009 Quick question: What MDLops version do you use ? Is it: - MDlops 0.6 alpha 1 ? - MDlops 0.6 alpha 4 ? If you got one of these, then that's one of your problems. These 2 version don't like to do lightsabers, you'lll get various oddyties, like floating lightblades or heavly deformed and so on... To good version to use is: - MDlops 0.5 Bit harder to find around, but if you can't send me a PM I already had found it sometime after I started modeling. I can always try and re download it. If it works for the replacer I see no reason why it wouldn't work for MdlOps Now no to your material problem: Make sure you Resetxform, whenever you make a change to your model, use it. Then do the linking part. Make sure you're diffuse color box is still on a grey, if you got black in there, change it. You can have a texture in the Diffusse channel and still give it a color, which will have an effect in the game. Well I can try that. But I was certain that I hadn't changed the colors. I never have except when creating my materials Link to comment Share on other sites More sharing options...
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