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Spawning the Ebon Hawk? possible?


GeorgNihilus

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I got it working with the taller walls other than some spots which hang over the walkmesh (it happens with the EH in the modules also)the walls do block the camera to keep it from clipping. The dissapearing of the model I guess is an issue with it being so large .it only occurs at a short distance and certain angles. I'll put the files up as a modders resouce if anyone wants them.

 

Strange, all our attempts to create a walkmesh that blocks the camera have failed :lol: We've been trying with area walkmeshes rather than placeables, it might have something to do with it? Did you just import an area walkmesh and cut out the ebon hawk?

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Strange, all our attempts to create a walkmesh that blocks the camera have failed :lol: We've been trying with area walkmeshes rather than placeables, it might have something to do with it? Did you just import an area walkmesh and cut out the ebon hawk?

 

What I did was to create the EH as a placeable. Then I took the 801DRO model and deleted everything but the walkmesh. Then I deleted all the faces except for the wall around where the EH was. Then basically using your tutorial made it the walkmesh for the EH. They are the same walls that are in the 801DRO model just attatched to the placeable EH now,that may have something to do with why it blocks the camera since its original(obsidian)walkmesh.

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Mmm, thats what I thought. It could well be that me and Q have been missing a setting on the faces somewhere :p I'll run over the pwk mesh and compare it with our meshes and see what I can find.

 

Thanks; and I'll post some progress, if we make any, in a new thread ofc. :)

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