vanir Posted May 9, 2009 Share Posted May 9, 2009 Is there an AI mod for K1 doing the traps? Had a look on filefront but couldn't find one. IIRC there was one for K2 a while back, but I haven't played either for ages, haven't played K1 for several years, and I can't remember what was around for it in the way of mods. I'm sure somebody must've taken a crack at it, micromanaging Juhani is tiresome, slows down the action to a crawl but is totally necessary if you don't want her spending all her Force reserves on useless powers that often don't affect a creature type. I'd rather the party not use any force powers at all unless I select them if it was a choice between that and sheer stupidity, but an enhanced AI routine would be better. I'm getting into where the bosses are getting tougher, and micromanaging one party member means everybody else turns stupid unless I do combat round by round (with autopause) from now on. Kills the visuals. Someone did this for TSL (part of the d20 mod I adapted I think), has someone done this for K1? Link to comment Share on other sites More sharing options...
DarthParametric Posted May 9, 2009 Share Posted May 9, 2009 There was the Improved Combat AI mod for TSL by stoffe, but there is no K1 equivalent that I am aware of. Link to comment Share on other sites More sharing options...
vanir Posted May 14, 2009 Author Share Posted May 14, 2009 That's right, it was stoffe who did the improved AI mod for TSL. Just downloaded the new one with the patcher. Curious that nobody has done this for K1. Guess I've got myself a project. Link to comment Share on other sites More sharing options...
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