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vanir

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    I like the rhythm method
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    south of Gundagai
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    1024x768

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  1. Can I release a TSLPatcher version of your TSL tweak mod? I put it all into tslpatcher and tested it. It works. Need permission to post at http://www.Deadlystream.com and http://knightsoftheoldrepublic.filefront.com/ Thanks!

  2. I think i fixed ur mod. the problem lies within the installer so i changed all the [dblsbr01] lines to [dblsbr001]. i did that for [dblsbr01, 02, 03, 04] and now it installs correctly.

  3. hey sry i took so long to get back to u but i encountered the same problems again after i downloaded the new version. I still had to use the Kotor Tool to edit dblsbr01 to dblsbr001 to get them to appear. Idk if u messed up agian or something but just pointing it out that its still bugged. hope u can make the installer do it correctly cuase i rly like this mod and i hate having to manually change it every time i re install the game.

  4. I fixed the workbenches mod. There was a typo in the installer for the double bladed sabres. A new version has been uploaded to kotorfiles pending approval.

    If you wish to manually edit, open the itemcreate and itemcreatemira 2da files in kotorTool and edit the labels for the double bladed lightsabres by adding another zero.

     

    eg. dblsbr01 becomes dblsbr001, dblsbr02 becomes dblsbr002, etc. Just for the double bladed sabres, the single hilts just have one zero.

    Otherwise download the new version (3.1) when it appears at kotorfiles in the next day or two, uninstall the previous version (use backups folder) and install the new one using the tsl installer.

  5. yes, im lvl 15+ jedi wpnmaster, with 20+ demo skill, but the option to create double bladed sabers isnt appearing, only short and standard ones.

     

    I currently have TSLRCM 1.7, Enhanced Merchants, Coruscant jedi temple, with your mod installed. Is there an issue with these mods??

  6. there's a 15th level requirement as well so that you generally can't start building workbench lightsabres until you've completed the lightsabre quest.

  7. hey, im having trouble with your expanded workbench mod, i cant create double sabers even though my demolitions is exceptionally high.

  8. Hey Vanir, how's the new RPG tweak coming along? Anything I can help with? Are those scripts working yet?

  9. thanks for answering. Wow! Who knew? So, a well-thought username you got there...

  10. Primarily my username, a feature of several networking forums is drawn from some genuine political concerns between western civilisation as we presume it to be and Eastern Europe. Most particularly of late I am severly concerned about matters in Central Asia. The current Iranian debarcle has been making some CIS district commanders nervous about US/NATO intentions in the Black Sea Region, which could very well turn nuclear, only it won't be Iran you need to be worried about. Matters in the Ukraine/Crimean and Transcausasus Strategic District really should be the Pentagon's primary concern at this point, according to international journalists.

    Think of the Kremlin as the Vanir, the Pentagon as the Æsir. Those treaties are damn important and they don't include running around the southern and southeast borders of the Caspian Sea. Actual European missile defence treaties are really aimed at the CIS, not Iran.

  11. Vanir as opposed to Æsir (the human gods) are more ancient in development historically, stretching back to a time before the Nordic mythology was fully evolved, in the Germanic regions ca. 3rd Century BC to 5th Century AD (the Dark Ages, northeast Rhineland Region). It is generally assumed the Vanir represent an amalgamation of the Celtic mythology with more traditional Germanic-Nordic superstition. In this sense the Vanir represent the Faerie, which were the original Celtic deific ancestral spirits, whom could be contacted by mortals by conducting ceremonies at Sidhe or burial mounds, which were presumed to form gateways to the Afterworld, or Tir Na N'Og. The Vanir are therefore the ancient Celtic pantheon, where the Æsir are the more contemporary Germanic and Nordic pantheon. They had some treaties between them.

  12. Because Lord of the Rings and the Hobbit originally used Nordic mythology as a basis and this formed the background of most modern fantasy literature, Nordic mythology is often used separately by other fantasy authors, so it is not unusual that aspects of Nordic mythology like the name Vanir may appear in newer fantasy literature.

    The Nordic deities which were of Vanir stock include the sea God Njord, his wife Nerthus, and their twin children Freja and Frei. Their children feature in a number of famous Norse tales.

  13. jsfbighorse, the bug you mention is a vanilla bug with TSL, there is a fix you can download for it which replaces the handmaiden.dlg file, which is what is causing the bug. It is not from my mod.

     

    Hi Nick, vanir could very well be an elf from Eragon, since the name is the Norse term for the elven deities which populated vanaheim, a city in alfheim. According to historical Nordic mythology there are a number of alternate dimensions which include the realm of the human Gods, Asgard, then the human realm we live in, Midgard, and the realm of the elves, Alfheim. Just as Asgard is a walled human city amid the realm of Jotunheim (the land of the intelligent and civilised Giantish creatures, many of whom are related to human deities), Vanaheim is the corresponding walled city of the Vanir, ancient nature deities amid the land of the elves, Alfheim.

  14. hey, isn't vanir an elf from "Eragon" ? Or is your username coming from elsewhere and I am sadly mistaken ?

  15. I had to say the Post you did with Juniormodder's forum was very well discussed.

     

    Thanks, I put that in a word document as a reminder when overlooking my Mod and its structure for how to better connect with the player and build a more dynamic world.

     

    thank you, and happy new year!

     

    Logan

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