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npc spawning in custom module???


bryzz

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Posted

i have read a tutorial and i was wondering if for the direction an npc faces is there a cheat that can tell you which way your character is facing or should i just mess around with the XOrientation and the YOrientation until it is the way i want it

 

i wanted to know because if you have to mess around with the orientations would it not take and extended amount of time to get 1 npc to spawn

 

considering that every time you change it you have to recompile it into a .mod file

Posted

In SWKotOR you can just type "whereami" (without quotes) into the cheat console to get your coordinates. In TSL you need to download a mod called the "Whereami Armband" which will print the information to your feedback log; off the journal tab.

 

As for playing with Orientation, I wrote a little program called "AngleToVector" which does exactly the same as the KotOR AngleToVector() function, and will give you an XOrientation and a YOrientation from an Angle. With that you just need to remember that 0 degrees is East, 90 degrees is North and follows round to 360 respectively.

 

All the above mentioned tools and more are all announced here:

http://www.lucasforums.com/forumdisplay.php?f=646

 

Hope that helps :)

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