bryzz Posted May 27, 2009 Share Posted May 27, 2009 i have read a tutorial and i was wondering if for the direction an npc faces is there a cheat that can tell you which way your character is facing or should i just mess around with the XOrientation and the YOrientation until it is the way i want it i wanted to know because if you have to mess around with the orientations would it not take and extended amount of time to get 1 npc to spawn considering that every time you change it you have to recompile it into a .mod file Link to comment Share on other sites More sharing options...
newbiemodder Posted May 28, 2009 Share Posted May 28, 2009 Look in the General Tutorials...Rotation of Creatures and Doors in the Git file by e-varmint. I just used it myself to set the direction of some npc's in my own mod. Link to comment Share on other sites More sharing options...
glovemaster Posted May 28, 2009 Share Posted May 28, 2009 In SWKotOR you can just type "whereami" (without quotes) into the cheat console to get your coordinates. In TSL you need to download a mod called the "Whereami Armband" which will print the information to your feedback log; off the journal tab. As for playing with Orientation, I wrote a little program called "AngleToVector" which does exactly the same as the KotOR AngleToVector() function, and will give you an XOrientation and a YOrientation from an Angle. With that you just need to remember that 0 degrees is East, 90 degrees is North and follows round to 360 respectively. All the above mentioned tools and more are all announced here: http://www.lucasforums.com/forumdisplay.php?f=646 Hope that helps Link to comment Share on other sites More sharing options...
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