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Kreia's Robe Fix (Green tint removal)


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Simple one here, just a fix to get rid of the annoying green-tint Kreia gets to her models after losing a hand. Looks much nicer this way imo.

 

Just a few .mdl and .mdx files which drop straight into the override. Shouldn't have any compatibility issues as I've not actually moved or edited the 3d model so everything should work fine and dandy :)

 

EDIT: Now up at kotorfiles! http://knightsoftheoldrepublic.filefront.com/file/;99958

 

Not a big fix by any means, but it makes scenes with Kreia a little nicer at least. :)

 

Let me know if you like it, or if it can be improved on in any way, cheers!

 

th_pic1.jpg

 

th_pic2.jpg

 

EDIT: These pictures only show Kreia's one-handed model fixed, v1.1 fixes ALL of kreia's models, assuming they havn't hidden more models used by kreia under different names :p

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Nice fix. Maybe in the next one you could remove the green tint that dark-sided Kreia gets.

 

Doh! I forgot to mention that part! v1.0 on kotorfiles fixes her 1 handed model, v1.1 (currently rapidshare only) includes the same fix but also adds fixes for all darkside and cutscene models, so i'm *hoping* to never see kreia's green-side again :)

 

Also, VarsityPuppet, how come you can't use models? all they do is drop in the override, and shouldnt conflict with anything.

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I am one of the "few" xbox kotor modders. It sucks unbelievably. I can only have up to four override textures simultaneously, it doesn't do models, (except for some reason Dstoney's Archon/M4-78 droids worked, and during some nice mods, it has just restarted, making them unplayable.

 

but editing/creating modules seems to work fine.. as long as there are no new models, and you also have to build the "rims" which are non-existent in the pC version.

 

And my pc is not equipped to run tsl (sad, right?) so until that fateful day, I must pick and choose my mods. This one would go in, but like I said, override doesn't seem to like models much.

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