Ӄhrizby Posted June 26, 2009 Share Posted June 26, 2009 Hey, I'm working on a mod just for the fun of it, but I don't really mod much. I have a working model of HK-47 that can use melee animations, hold melee weapons and such that I fixed up, and such, and it works when I use the Save Game Editor to make my main character look like HK. The problem is when I use it for the real HK character, the sword shows up in the selectable weapons, but it says I don't have the right prerequisites, and I can't equip it. I imagine it has something to do with the droid restrictions. I've given him the sword-wielding feats, and tried to look through the .2das and templates, and searched here for it, but I can't find a way to remove that restriction, short of making him human or something. So the bottom line is: Is there any way to change weapon restrictions to make melee weapons selectable by other characters? Link to comment Share on other sites More sharing options...
Trench Posted June 26, 2009 Share Posted June 26, 2009 You enabled HK-47 to use Melee animations?!!! :bow:You must post screenshots my master! Anyway, you could do some .2da editing, or it might work if you set his .utc race to human. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted June 26, 2009 Author Share Posted June 26, 2009 I can't find anything in the .2da's relating to weapon race restrictions. I could try setting him to human, but I'd think that'd change all his slots (sensor, etc.) to human (helmet . . .). Guess I don't know until I try, though . . . As for screenshots: http://s999.photobucket.com/albums/af117/Khrizby/?action=view¤t=KotOR1.jpg http://s999.photobucket.com/albums/af117/Khrizby/?action=view¤t=KotOR2.jpg http://s999.photobucket.com/albums/af117/Khrizby/?action=view¤t=KotOR3.jpg Link to comment Share on other sites More sharing options...
Trench Posted June 26, 2009 Share Posted June 26, 2009 Um... I don't see the screenies. Nevermind:D! Even with those clipping issues this mod might be the second greatest animation related mod I've ever seen (Revan's animated cape and belt still take first:D). I sure hope you can resolve those .2da/stuff issues, and I am ready to help in any way that I can. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted June 26, 2009 Author Share Posted June 26, 2009 Alright, fixed the shots, sorry 'bout that. It still has some glitches, clipping in places, etc., and some things I need to fix, like the swords not lining up. I tried the .utc file; It didn't seem to change anything at all. (???) hmmm . . . Link to comment Share on other sites More sharing options...
Darth Cryptic Posted June 26, 2009 Share Posted June 26, 2009 It's a baseitem edit. you need to change the setting in the "weapon usable by" colum from I think it's a 1 to a 0. I'd be more exact, but my laptop isn't convenient. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted June 26, 2009 Author Share Posted June 26, 2009 I've worked with the baseitems; there is a column called "droidorhuman," and I've changed it. If I don't do this, when I try to equip HK, only blasters/ranged weapons show up at all. With this enabled, melee weapons now show up, but are still unequippable. I think now the key might be in the character or class, not the items themselves. Thanks for the help, though! Link to comment Share on other sites More sharing options...
Trench Posted June 26, 2009 Share Posted June 26, 2009 I'll look through the baseitems.2da file myself. I might be able to try something out. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted June 26, 2009 Author Share Posted June 26, 2009 If you need my model and work so far in your experimentation, feel free to ask; I can email it or something. Just promise not to steal it Link to comment Share on other sites More sharing options...
Trench Posted June 26, 2009 Share Posted June 26, 2009 No worries bro. I'm just feeling my way through the .2da files. Just promise not to steal it No need to worry about that:D. I have a policy of deleting files at the request of the sender upon the completion of my tests. When you do finish this mod though, feel free to leave me a visitor message if you are ever in need of beta testers. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted June 26, 2009 Author Share Posted June 26, 2009 Just promise not to steal it It's alright, I was kidding. When you do finish this mod though, feel free to leave me a visitor message if you are ever in need of beta testers. You'll be the first to know . Link to comment Share on other sites More sharing options...
Darth Cryptic Posted June 26, 2009 Share Posted June 26, 2009 Did you give him the feats to use the melee weapons? Weapons proficiency and a few attacks? Any chance you'd be able to do this for TSL too? Link to comment Share on other sites More sharing options...
Ӄhrizby Posted June 26, 2009 Author Share Posted June 26, 2009 Oh wow, I feel stupid now! I added the feats in his .utc, so I never thought to check in-game if he had them. He didn't, for some reason. I added them with the Save Game Editor, and presto -- it worked! I may make a droid upgrade or something later that gives him the feats, so everyone doesn't need to use the Editor or cheat. Thanks everyone! PS: I suppose I could make it for TSL, but it'd take a while since I can't port anything; I assume this is included, even if it's an edited version. Not as long as the original, though, now that I know what to do. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted June 26, 2009 Share Posted June 26, 2009 Don't feel stupid. when I tried making him use melee, I forgot to give him the feats too. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted June 26, 2009 Author Share Posted June 26, 2009 Thanks . It's just that all this time, the answer was so simple . . . You said you tried to make him use melee . . . out of curiosity, did you ever get it to work? I haven't heard of any mods released yet or anything; I heard it was impossible:) . . . Link to comment Share on other sites More sharing options...
xViiViD Posted June 26, 2009 Share Posted June 26, 2009 so where can i download this then Link to comment Share on other sites More sharing options...
Ӄhrizby Posted June 26, 2009 Author Share Posted June 26, 2009 It's not available yet, but after I tweak it it should be ready. Soon. Probably on FileFront. Link to comment Share on other sites More sharing options...
Captain Hair Posted June 26, 2009 Share Posted June 26, 2009 Wow, now this is intruiging! I've wondered why droids arn't allowed melee attacks, I mean no lightsabers I can understand, but it made sense to me that hk would have some kinda of close combat attacks besides blasters. Good work Link to comment Share on other sites More sharing options...
Darth Cryptic Posted June 26, 2009 Share Posted June 26, 2009 Nope, never did manage to get him to use them. It was early on in my moding attempts and I didn't try that hard to do it. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted June 27, 2009 Author Share Posted June 27, 2009 Alright, a WIP thread on this is here, not that we can't still use this one. Link to comment Share on other sites More sharing options...
xViiViD Posted June 30, 2009 Share Posted June 30, 2009 how can i make him weild robes and armor? it says i dont have the right prequirments but..i fixed it in baseitems...? Link to comment Share on other sites More sharing options...
TriggerGod Posted June 30, 2009 Share Posted June 30, 2009 how can i make him weild robes and armor? it says i dont have the right prequirments but..i fixed it in baseitems...? you don't, HK isn't a split model, like the player characters or your party members, between the body and the head. You're stuck with his base body. Link to comment Share on other sites More sharing options...
xViiViD Posted June 30, 2009 Share Posted June 30, 2009 sorry what i ment was for him to just weild them i know they wont show up i just wanted him to weild them...for stats. Link to comment Share on other sites More sharing options...
Ӄhrizby Posted July 1, 2009 Author Share Posted July 1, 2009 Did you give him armor proficiency feats with KSE? Link to comment Share on other sites More sharing options...
xViiViD Posted July 1, 2009 Share Posted July 1, 2009 yeh i gave him every feat available....=/ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.