Darth Cryptic Posted July 3, 2009 Share Posted July 3, 2009 I was wondering if it's possible to make a light saber that when equipped and activated doesn't produce a blade. Why I want it is Griff's gonna be selling it and if you do purchase it it's broken, there's no way to make it work (unless you manage a difficult repair roll). if you try taking it back Griff tells you no refunds. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 3, 2009 Share Posted July 3, 2009 I don't see why you couldn't do it. Just make a saber model, don't UV map the blade. You'd probably still be able to do damage with it though... hm Link to comment Share on other sites More sharing options...
Trench Posted July 3, 2009 Share Posted July 3, 2009 Just make the entire targa for the blade black. For TSL it makes the blade invisible, but in K1 it just makes the blade black. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 3, 2009 Share Posted July 3, 2009 As for making it NOT do any damage, you could make it into a prop. TSL has a few of them, such as cups, pazaak cards and an empty hand. Give it no damage properties, see if you can instead 'write in' the effects that Griff says it has. And when you attack with/equip it, you should have a dlg pop up and say "This lightsaber won't activate. The emitter seems to be fractured and is irreparable. This is more useless than scrap metal." Eh? how about it? Eh? Link to comment Share on other sites More sharing options...
Trench Posted July 3, 2009 Share Posted July 3, 2009 Ooh! Me likes that idea:D. Me thinks that that would be kandosii! Link to comment Share on other sites More sharing options...
R2-X2 Posted July 3, 2009 Share Posted July 3, 2009 Ropy a lightsaber row in baseitems.2da and change the "powereditem" column to 0. Then open your new .uti ing a GFF editor (I prefer K-GFF) and change the "baseitem" number to the number of your new row. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted July 4, 2009 Author Share Posted July 4, 2009 R2, thanks. that actually helps me doubly I think. Link to comment Share on other sites More sharing options...
Trench Posted July 4, 2009 Share Posted July 4, 2009 If possible you could also add a sparking effect that happens every time the blade is "ignited". Link to comment Share on other sites More sharing options...
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