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Developer Blog #10


jrrtoken

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Yet another developer "Behind the Scenes" featurette, except this time it's a monologue concerning dialogues.

 

The choice cuts:

By the time the project is finished, we will have worked with hundreds of actors - many on multiple occasions.
Such as...
The entire game ‘script’ contains approximately 40+ novels worth of content.
This concerns me, as the sheer amount of VOs might sacrifice quality, so it might equate to 40+ novels-worth of banal pulp; quantity =/= quality.
One of the biggest challenges of the production: consistency in pronunciation across the whole project! You would be amazed at how many ways there are to say “Thul” or “Holo” Projector. An audio pronunciation guide sure has helped :).
Again, sounds promising, but whether or not it will deliver will be another thing entirely.

 

Still, there's so much that they haven't covered yet that leaves many questions remaining, including dialogue systems, amount of NPCs per game, etc.

 

 

 

 

@Staff: You're slow.

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