ZimmMaster Posted July 28, 2009 Share Posted July 28, 2009 I am making a mod based off of Shem's Playable Dopak but with several different changes. One of which includes different clothing. Wherein lies my problem. The mod installs without a hitch but when I open up the game. The clothes have the right model but they are missing the texture. Did I miss something in the .2DA editing. The changes.ini file is below. Show spoiler (hidden content - requires Javascript to show) ; ================================================== ===[v1.0.5b1]==== ; TSLPATCHER - GENERATED MODIFICATIONS FILE (6/1/2008) ; ================================================== ================= ; This file is automatically generated and as such has no formatting ; to speak of. You can insert blank lines between sections (but NOT ; between keys within a section!) and add comment lines starting ; with semicolon to make it more readable without breaking anything. ; ------------------------------------------------------------------- [settings] FileExists=1 ConfirmMessage=Enjoy the Mod! LogLevel=3 InstallerMode=1 BackupFiles=1 PlaintextLog=0 LookupGameFolder=1 LookupGameNumber=2 SaveProcessedScripts=0 WindowCaption=New Dopak Head Mod TSL [TLKList] [installList] install_folder0=Override [2DAList] Table0=appearance.2da Table1=portraits.2da Table2=heads.2da [GFFList] [CompileList] [sSFList] ; ================================================== ================= [appearance.2da] ChangeRow0=appearance_mod_unique_dopak_0 [appearance_mod_unique_dopak_0] RowIndex=647 backuphead=43 modela=PMBAM texa=PMBAMC modelb=N_DarkJMidM texb=N_DarkJMidM01 modelj=PMBJM texj=PMBJ [portraits.2da] ChangeRow0=portraits_mod_38_0 [portraits_mod_38_0] RowIndex=38 baseresref=po_pDopak sex=0 appearancenumber=647 appearance_s=647 appearance_l=647 forpc=1 baseresrefe=po_pDopak baseresrefve=po_pDopak baseresrefvve=po_pDopakD1 baseresrefvvve=po_pDopakD2 [heads.2da] ChangeRow0=heads_mod_180_0 [heads_mod_180_0] RowIndex=180 headtexvvve=N_Dopakh01D2 headtexvve=N_Dopakh01D1 headtexve=N_Dopakh01 headtexe=N_Dopakh01 [install_folder0] Replace0=N_Dopakh01.tga Replace1=N_Dopakh01D1.tga Replace2=N_Dopakh01D2.tga Replace3=PO_pDopak.tga Replace4=PO_pDopakD1.tga Replace5=PO_pDopakD2.tga Replace6=PMBAMC01.tga Replace7=PMBAMD01.tga Link to comment Share on other sites More sharing options...
Rtas Vadum Posted July 28, 2009 Share Posted July 28, 2009 I think the problem may be that you put the full file name for the texture. You only need to put "N_DarkJMidM", as the uti file would specify the texture number to look for. The Revan armor should still work, but the other one I'm not sure of. It may require hex editing the model. Do the head textures show up correctly? Link to comment Share on other sites More sharing options...
TriggerGod Posted July 28, 2009 Share Posted July 28, 2009 To be sure, did Dopak appear at the randomly generated group of characters when you choose? Because unless it appears there, the model will appear correctly, but the game will try to put the commoner's clothing onto the standard clothing you gave him. Link to comment Share on other sites More sharing options...
ZimmMaster Posted July 28, 2009 Author Share Posted July 28, 2009 I think the problem may be that you put the full file name for the texture. You only need to put "N_DarkJMidM", as the uti file would specify the texture number to look for. The Revan armor should still work, but the other one I'm not sure of. It may require hex editing the model. Do the head textures show up correctly? Yes, that was the problem. To be sure, did Dopak appear at the randomly generated group of characters when you choose? Because unless it appears there, the model will appear correctly, but the game will try to put the commoner's clothing onto the standard clothing you gave him. Yes, he did appear with his clothes looking correct. Screenshot below. BTW, TriggerGod, can I use your eye texture from your dopak in this mod? I edited it slightly but I really like the texture and it goes perfectly with this mod. Thanks for all the help you guys. Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
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