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ZimmMaster

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I am making a mod based off of Shem's Playable Dopak but with several different changes. One of which includes different clothing. Wherein lies my problem. The mod installs without a hitch but when I open up the game. The clothes have the right model but they are missing the texture. Did I miss something in the .2DA editing. The changes.ini file is below.

 

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; ================================================== ===[v1.0.5b1]====

; TSLPATCHER - GENERATED MODIFICATIONS FILE (6/1/2008)

; ================================================== =================

; This file is automatically generated and as such has no formatting

; to speak of. You can insert blank lines between sections (but NOT

; between keys within a section!) and add comment lines starting

; with semicolon to make it more readable without breaking anything.

; -------------------------------------------------------------------

 

[settings]

FileExists=1

ConfirmMessage=Enjoy the Mod!

LogLevel=3

InstallerMode=1

BackupFiles=1

PlaintextLog=0

LookupGameFolder=1

LookupGameNumber=2

SaveProcessedScripts=0

WindowCaption=New Dopak Head Mod TSL

 

[TLKList]

 

 

[installList]

install_folder0=Override

 

 

[2DAList]

Table0=appearance.2da

Table1=portraits.2da

Table2=heads.2da

 

 

[GFFList]

 

 

[CompileList]

 

 

[sSFList]

 

 

; ================================================== =================

 

[appearance.2da]

ChangeRow0=appearance_mod_unique_dopak_0

[appearance_mod_unique_dopak_0]

RowIndex=647

backuphead=43

modela=PMBAM

texa=PMBAMC

modelb=N_DarkJMidM

texb=N_DarkJMidM01

modelj=PMBJM

texj=PMBJ

[portraits.2da]

ChangeRow0=portraits_mod_38_0

[portraits_mod_38_0]

RowIndex=38

baseresref=po_pDopak

sex=0

appearancenumber=647

appearance_s=647

appearance_l=647

forpc=1

baseresrefe=po_pDopak

baseresrefve=po_pDopak

baseresrefvve=po_pDopakD1

baseresrefvvve=po_pDopakD2

[heads.2da]

ChangeRow0=heads_mod_180_0

[heads_mod_180_0]

RowIndex=180

headtexvvve=N_Dopakh01D2

headtexvve=N_Dopakh01D1

headtexve=N_Dopakh01

headtexe=N_Dopakh01

[install_folder0]

Replace0=N_Dopakh01.tga

Replace1=N_Dopakh01D1.tga

Replace2=N_Dopakh01D2.tga

Replace3=PO_pDopak.tga

Replace4=PO_pDopakD1.tga

Replace5=PO_pDopakD2.tga

Replace6=PMBAMC01.tga

Replace7=PMBAMD01.tga

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I think the problem may be that you put the full file name for the texture. You only need to put "N_DarkJMidM", as the uti file would specify the texture number to look for. The Revan armor should still work, but the other one I'm not sure of. It may require hex editing the model. Do the head textures show up correctly?

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To be sure, did Dopak appear at the randomly generated group of characters when you choose? Because unless it appears there, the model will appear correctly, but the game will try to put the commoner's clothing onto the standard clothing you gave him.

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I think the problem may be that you put the full file name for the texture. You only need to put "N_DarkJMidM", as the uti file would specify the texture number to look for. The Revan armor should still work, but the other one I'm not sure of. It may require hex editing the model. Do the head textures show up correctly?

 

Yes, that was the problem.

 

To be sure, did Dopak appear at the randomly generated group of characters when you choose? Because unless it appears there, the model will appear correctly, but the game will try to put the commoner's clothing onto the standard clothing you gave him.

 

Yes, he did appear with his clothes looking correct. Screenshot below.

 

BTW, TriggerGod, can I use your eye texture from your dopak in this mod? I edited it slightly but I really like the texture and it goes perfectly with this mod. Thanks for all the help you guys.

 

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k200006.jpg
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