Gamma097 Posted August 19, 2009 Posted August 19, 2009 I was playing through the Geonosis campaign and when I got to the part where you needed to turn on visor mode. I turned my night vision off and looked at 40 and 62. They were easily visible, but their guns and other attachments weren't. In other words, not just the visor is glowing, the whole commando is glowing. Is it the textures, the shaders, the pixel shaders? Look at these pictures: If anybody knows what is going on here, please tell me. Thanks in advance.
Hooper Posted August 19, 2009 Posted August 19, 2009 have you modded the figures?? btw. i think it looks nice
HockeyGoalie35 Posted August 19, 2009 Posted August 19, 2009 Ahh yes the skin glitch.......I HATE IT! i dont know how to fix it...
Hooper Posted August 19, 2009 Posted August 19, 2009 i hate that my clone troopers cowing but the commandos looks cool
Gamma097 Posted August 19, 2009 Author Posted August 19, 2009 have you modded the figures?? btw. i think it looks nice I modded them but I changed them back to the regular kind and they turned out like this.
HockeyGoalie35 Posted August 19, 2009 Posted August 19, 2009 thats what happens when you mod RC and how did hooper get banned?
Gamma097 Posted August 19, 2009 Author Posted August 19, 2009 thats what happens when you mod RC The copy of RC that I have belongs to a friend of mine. Maybe if I get my own copy then reinstall the game with that CD key, then maybe this problem and my inability to join or spectate MP matches will be solved! and how did hooper get banned? I have no idea.
HockeyGoalie35 Posted August 19, 2009 Posted August 19, 2009 yea once you edit RC, your mp laibility goes down the pot
TriggerGod Posted August 20, 2009 Posted August 20, 2009 I was playing through the Geonosis campaign and when I got to the part where you needed to turn on visor mode. I turned my night vision off and looked at 40 and 62. They were easily visible, but their guns and other attachments weren't. In other words, not just the visor is glowing, the whole commando is glowing. Is it the textures, the shaders, the pixel shaders? Look at these pictures: If anybody knows what is going on here, please tell me. Thanks in advance. Definitely looks like the game isn't reading the shader file for the commandos. In a game like RC, if you don't include a shader, the characters/objects/everything will look exactly the same the whole game. Only thing I can think of is reinstall the game, and see if that fixes it. You might just lose your save data, but it'll keep your commandos from "glowing like a light!"
HockeyGoalie35 Posted August 20, 2009 Posted August 20, 2009 so if i took my custom skins and made a shader for it, it wouldnt glow? thats it?
TriggerGod Posted August 20, 2009 Posted August 20, 2009 so if i took my custom skins and made a shader for it, it wouldnt glow? thats it? It should. I'm not sure if it would though, as I'm not entirely sure how RC works yet.
Gamma097 Posted August 21, 2009 Author Posted August 21, 2009 Only thing I can think of is reinstall the game, and see if that fixes it. I guess I'll try that. Thanks. so if i took my custom skins and made a shader for it, it wouldnt glow? thats it? Probably. But how do you make a shader of a texture? EDIT: I just reinstalled RC. No such luck. Oh well. Maybe if I got another copy of RC, then I could reinstall with that copy of the game and hopefully the game would work right.
HockeyGoalie35 Posted August 21, 2009 Posted August 21, 2009 NEVERMIND it isnt a shader problem, its a problem where when you replace a texture, for some reason, the pawn uses the shader as its skin(nolight and dark differences). EDIT: i figured it out!!! first, go to the clonecommando07 texture and rightclick, properties. then open hidden. next, see the thing that says textures'clonetextures'clonetextures'clonecommando07 ? copy it. then open up the actor classes and find pawn. then ct pawn, then republic, then clonecommando. then cloncommando 07 and open its properties. open the display tab and skins. it should say shader'clonetextures'clonetextures'clonecommando07 overwrite it with what you just copied because when you edit the textures,it thinks it should use the shader which has no light and dark
Gamma097 Posted August 25, 2009 Author Posted August 25, 2009 Somehow, the problem got fixed! I have no idea how.
Gamma097 Posted August 31, 2009 Author Posted August 31, 2009 have u been fixing on it? Honestly, I have no idea how I fixed it.
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