Achilles Posted September 1, 2009 Share Posted September 1, 2009 Hello, It's been a while since I've been active in this part of LF, so I'm not sure if there are very many people who still assist with this type of request. I am asking for help with the following scripts: 202TEL a_stockstore_01.ncs a_stockstore_02.ncs a_stockstore_03.ncs 301NAR a_stock_oondar.ncs 403DXN a_stock_kex.ncs 501OND a_stock_margar.ncs 502OND a_stock_geg.ncs 602DAN a_stock_adum.ncs They are all "compare_fail" via the Team Gizka resource and my own efforts to run them through DeNCS don't fare much better Any assistance would be greatly appreciated. Thanks in advance! Link to comment Share on other sites More sharing options...
jonathan7 Posted September 1, 2009 Share Posted September 1, 2009 Hello, It's been a while since I've been active in this part of LF, so I'm not sure if there are very many people who still assist with this type of request. I am asking for help with the following scripts: 202TEL a_stockstore_01.ncs a_stockstore_02.ncs a_stockstore_03.ncs 301NAR a_stock_oondar.ncs 403DXN a_stock_kex.ncs 501OND a_stock_margar.ncs 502OND a_stock_geg.ncs 602DAN a_stock_adum.ncs They are all "compare_fail" via the Team Gizka resource and my own efforts to run them through DeNCS don't fare much better Any assistance would be greatly appreciated. Thanks in advance! I can't really help with the Scripting, I've given up trying to understand it for the moment (I have directed Stoffe, here who is usually the scripting genuis who turns up in threads like this ) The Stoffe did say to me; "Can probably be done The Hard Way by analyzing the parsed bytecode by hand" Depending on what your trying to do, the .utc for the shops can be edited to add items if your wanting to get items ingame via shop? Link to comment Share on other sites More sharing options...
Achilles Posted September 1, 2009 Author Share Posted September 1, 2009 I can't really help with the Scripting, I've given up trying to understand it for the moment (I have directed Stoffe, here who is usually the scripting genuis who turns up in threads like this ) The Stoffe did say to me; "Can probably be done The Hard Way by analyzing the parsed bytecode by hand" Thank you for doing so. Based on what I *think* I saw in the TG files, I suspect that most of the code is include files and the scripts themselves are relatively simple. I'm keeping my fingers crossed. Depending on what your trying to do, the .utc for the shops can be edited to add items if your wanting to get items ingame via shop? Yeah, unfortunately for what I'm trying to do, that won't work Adding stuff to inventories is easy. Getting stores to play nice with customized random loot...not so much. PS: I thought I should mention that I checked the source code for USM just in case they included it there. No luck. Link to comment Share on other sites More sharing options...
jonathan7 Posted September 1, 2009 Share Posted September 1, 2009 Thank you for doing so. No worries, sorry I can't help in any other way; I'm sure Stoffe will post in here in due course. PS: I thought I should mention that I checked the source code for USM just in case they included it there. No luck. It maybe worth dropping D3 a PM as IIRC she did the random loot scripts for USM, so shem maybe of some help, though she's busy so not sure she will be checking Holowan, so you maybe better dropping her a PM on the subject. Link to comment Share on other sites More sharing options...
Achilles Posted September 1, 2009 Author Share Posted September 1, 2009 No worries, sorry I can't help in any other way; I'm sure Stoffe will post in here in due course. I appreciate the assistance. It maybe worth dropping D3 a PM as IIRC she did the random loot scripts for USM, so shem maybe of some help, though she's busy so not sure she will be checking Holowan, so you maybe better dropping her a PM on the subject. Good idea. I might do that as well. Link to comment Share on other sites More sharing options...
stoffe Posted September 1, 2009 Share Posted September 1, 2009 I am asking for help with the following scripts: 202TEL a_stockstore_01.ncs a_stockstore_02.ncs a_stockstore_03.ncs Here are versions of those 3 that don't fail comparing I'll have a look at the others later today when I have more time. a_stockstore_01.nss #include "k_inc_utility" #include "k_inc_treasure" #include "k_inc_treas_k2" void main() { if (GetLocalBoolean(OBJECT_SELF, 58) == FALSE) { SetLocalBoolean(OBJECT_SELF, 58, TRUE); int iItemLevel; int iPos; int iQuantity = 1; string sItemName = GetTreasureNormal(Random(15) + 1, 100); CreateItemOnObject(sItemName, GetObjectByTag("m_202_001"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 245); CreateItemOnObject(sItemName, GetObjectByTag("m_202_001"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 100); CreateItemOnObject(sItemName, GetObjectByTag("m_202_001"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 200); CreateItemOnObject(sItemName, GetObjectByTag("m_202_001"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 200); CreateItemOnObject(sItemName, GetObjectByTag("m_202_001"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 300); CreateItemOnObject(sItemName, GetObjectByTag("m_202_001"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 300); CreateItemOnObject(sItemName, GetObjectByTag("m_202_001"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 400); CreateItemOnObject(sItemName, GetObjectByTag("m_202_001"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 400); CreateItemOnObject(sItemName, GetObjectByTag("m_202_001"), iQuantity); iItemLevel; while ((iItemLevel < 25)) { { string sItem = GetTreasureNormal(iItemLevel, 0); if (iItemLevel < 10) { iQuantity = (Random(2) + 1); } else { iQuantity = 1; } if ((iPos = FindSubString(sItem, "[")) >= 0) { iQuantity = StringToInt(GetSubString(sItem, (iPos + 1), 4)); sItemName = GetSubString(sItem, 0, iPos); } else { sItemName = sItem; } CreateItemOnObject(sItemName, GetObjectByTag("m_202_001"), iQuantity); } iItemLevel++; } } } a_stockstore_02.nss #include "k_inc_utility" #include "k_inc_treasure" #include "k_inc_treas_k2" void main() { if (GetLocalBoolean(OBJECT_SELF, 59) == FALSE) { SetLocalBoolean(OBJECT_SELF, 59, TRUE); int iItemLevel = 15; int iPos; int iQuantity = 1; string sItemName; GetTreasureNormal((Random(15) + 1), 240); CreateItemOnObject("a_medium_05", GetObjectByTag("m_202_002"), 1); CreateItemOnObject("a_belt_10", GetObjectByTag("m_202_002"), 1); CreateItemOnObject("a_glove_07", GetObjectByTag("m_202_002"), 1); CreateItemOnObject("u_m_edge_05", GetObjectByTag("m_202_002"), 1); CreateItemOnObject("u_r_targ_04", GetObjectByTag("m_202_002"), 1); CreateItemOnObject("w_brifle_13", GetObjectByTag("m_202_002"), 1); iItemLevel; while ((iItemLevel < 22)) { { string sItem = GetTreasureNormal(iItemLevel, 0); if ((iPos = FindSubString(sItem, "[")) >= 0) { iQuantity = StringToInt(GetSubString(sItem, (iPos + 1), 4)); sItemName = GetSubString(sItem, 0, iPos); } else { sItemName = sItem; } CreateItemOnObject(sItemName, GetObjectByTag("m_202_002"), iQuantity); } iItemLevel += 1; } } } a_stockstore_03.nss #include "k_inc_utility" #include "k_inc_treasure" #include "k_inc_treas_k2" void main() { if ((GetLocalBoolean(OBJECT_SELF, 58) == FALSE)) { SetLocalBoolean(OBJECT_SELF, 58, TRUE); int iItemLevel; int j; int iAmount = 1; string sItemName = GetTreasureNormal(Random(25) + 1, 245); CreateItemOnObject(sItemName, GetObjectByTag("m_202_003"), iAmount); sItemName = GetTreasureNormal(Random(15) + 1, 100); CreateItemOnObject(sItemName, GetObjectByTag("m_202_003"), iAmount); sItemName = GetTreasureNormal(Random(15) + 1, 100); CreateItemOnObject(sItemName, GetObjectByTag("m_202_003"), iAmount); sItemName = GetTreasureNormal(Random(15) + 1, 200); CreateItemOnObject(sItemName, GetObjectByTag("m_202_003"), iAmount); sItemName = GetTreasureNormal(Random(15) + 1, 200); CreateItemOnObject(sItemName, GetObjectByTag("m_202_003"), iAmount); sItemName = GetTreasureNormal(Random(15) + 1, 300); CreateItemOnObject(sItemName, GetObjectByTag("m_202_003"), iAmount); sItemName = GetTreasureNormal(Random(15) + 1, 300); CreateItemOnObject(sItemName, GetObjectByTag("m_202_003"), iAmount); sItemName = GetTreasureNormal(Random(15) + 1, 400); CreateItemOnObject(sItemName, GetObjectByTag("m_202_003"), iAmount); sItemName = GetTreasureNormal(Random(15) + 1, 400); CreateItemOnObject(sItemName, GetObjectByTag("m_202_003"), iAmount); iItemLevel; while (iItemLevel < 15) { { string sItem = GetTreasureNormal(iItemLevel, 0); if (iItemLevel < 10) { iAmount = (Random(2) + 1); } else { iAmount = 1; } if ((j = FindSubString(sItem, "[")) >= 0) { iAmount = StringToInt(GetSubString(sItem, j + 1, 4)); sItemName = GetSubString(sItem, 0, j); } else { sItemName = sItem; } CreateItemOnObject(sItemName, GetObjectByTag("m_202_003"), iAmount); } iItemLevel = (iItemLevel + 2); } } } Link to comment Share on other sites More sharing options...
Achilles Posted September 1, 2009 Author Share Posted September 1, 2009 Awesome. Thank you! My apologies in advance, but I forgot to include a_stock_daraala from 605DAN in that list. Would you mind taking a stab at that as well? Link to comment Share on other sites More sharing options...
stoffe Posted September 1, 2009 Share Posted September 1, 2009 301NAR a_stock_oondar.ncs 403DXN a_stock_kex.ncs 501OND a_stock_margar.ncs 502OND a_stock_geg.ncs 602DAN a_stock_adum.ncs a_stock_oondar.nss #include "k_inc_utility" #include "k_inc_treasure" #include "k_inc_treas_k2" // NOTE! // GetTreasureNormal() compiled into this script did not fully match corresponding function in // the k_inc_treas_k2 file. OEI has probably forgotten to recompile it after modifying the // include file with a bugfix. Include file had checks added to skip Itemlevel 6 lightsabers, // since those templates do not exist. void main() { if (GetLocalBoolean(OBJECT_SELF, 58) == FALSE) { SetLocalBoolean(OBJECT_SELF, 58, TRUE); int iItemLevel; int iPos; int iQuantity = 1; string sItemName; CreateItemOnObject(GetTreasureNormal(Random(15) + 1, 100), GetObjectByTag("OondarStore"), iQuantity); CreateItemOnObject(GetTreasureNormal(Random(22) + 1, 100), GetObjectByTag("OondarStore"), iQuantity); CreateItemOnObject(GetTreasureNormal(Random(22) + 1, 100), GetObjectByTag("OondarStore"), iQuantity); CreateItemOnObject(GetTreasureNormal(Random(15) + 1, 200), GetObjectByTag("OondarStore"), iQuantity); CreateItemOnObject(GetTreasureNormal(Random(15) + 1, 300), GetObjectByTag("OondarStore"), iQuantity); CreateItemOnObject(GetTreasureNormal(Random(15) + 1, 400), GetObjectByTag("OondarStore"), iQuantity); iItemLevel; while ((iItemLevel < 25)) { { string sItem = GetTreasureNormal(iItemLevel, 0); if (iItemLevel < 10) { iQuantity = (Random(2) + 1); } else { iQuantity = 1; } if ((iPos = FindSubString(sItem, "[")) >= 0) { iQuantity = StringToInt(GetSubString(sItem, (iPos + 1), 4)); sItemName = GetSubString(sItem, 0, iPos); } else { sItemName = sItem; } CreateItemOnObject(sItemName, GetObjectByTag("OondarStore"), iQuantity); } iItemLevel = iItemLevel + 2; } } } a_stock_kex.nss #include "k_inc_utility" #include "k_inc_treasure" #include "k_inc_treas_k2" // NOTE! // GetTreasureNormal() compiled into this script did not fully match corresponding function in // the k_inc_treas_k2 file. OEI has probably forgotten to recompile it after modifying the // include file with a bugfix. Include file had checks added to skip Itemlevel 6 lightsabers, // since those templates do not exist. void main() { if (GetLocalBoolean(OBJECT_SELF, 58) == FALSE) { SetLocalBoolean(OBJECT_SELF, 58, TRUE); int iItemLevel = 2; int iPos; int iQuantity = 1; string sItemName; iItemLevel; while (iItemLevel < 21) { { string sItem = GetTreasureNormal(iItemLevel + Random(2), 0); if (iItemLevel < 10) { iQuantity = Random(2) + 1; } else { iQuantity = 1; } if ((iPos = FindSubString(sItem, "[")) >= 0) { iQuantity = StringToInt(GetSubString(sItem, iPos + 1, 4)); sItemName = GetSubString(sItem, 0, iPos); } else { sItemName = sItem; } CreateItemOnObject(sItemName, GetObjectByTag("kexsstore"), iQuantity); } iItemLevel = iItemLevel + 2; } } } a_stock_margar.nss #include "k_inc_utility" #include "k_inc_treasure" #include "k_inc_treas_k2" // NOTE! // GetTreasureNormal() compiled into this script did not fully match corresponding function in // the k_inc_treas_k2 file. OEI has probably forgotten to recompile it after modifying the // include file with a bugfix. Include file had checks added to skip Itemlevel 6 lightsabers, // since those templates do not exist. void main() { if (GetLocalBoolean(OBJECT_SELF, 58) == FALSE) { SetLocalBoolean(OBJECT_SELF, 58, TRUE); int iItemLevel = 8; int iPos; int iQuantity = 1; string sItemName = GetTreasureNormal(Random(5) + 5, 300); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(5) + 10, 300); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(24) + 1, 320); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(5) + 15, 320); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(5) + 15, 330); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(10) + 10, 330); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(10) + 10, 330); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 210); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 220); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 230); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 200); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 400); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 400); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 400); CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); iItemLevel; while ((iItemLevel < 25)) { { string sItem = GetTreasureNormal(iItemLevel + Random(2), 100); if (iItemLevel < 10) { iQuantity = (Random(2) + 1); } else { iQuantity = 1; } if ((iPos = FindSubString(sItem, "[")) >= 0) { iQuantity = StringToInt(GetSubString(sItem, iPos + 1, 4)); sItemName = GetSubString(sItem, 0, iPos); } else { sItemName = sItem; } CreateItemOnObject(sItemName, GetObjectByTag("margar_store"), iQuantity); } iItemLevel = iItemLevel + 2; } } } a_stock_geg.nss #include "k_inc_utility" #include "k_inc_treasure" #include "k_inc_treas_k2" // NOTE! // GetTreasureNormal() compiled into this script did not fully match corresponding function in // the k_inc_treas_k2 file. OEI has probably forgotten to recompile it after modifying the // include file with a bugfix. Include file had checks added to skip Itemlevel 6 lightsabers, // since those templates do not exist. void main() { if (GetLocalBoolean(OBJECT_SELF, 58) == FALSE) { SetLocalBoolean(OBJECT_SELF, 58, TRUE); int iItemLevel; int iPos; int iQuantity = 1; string sItem; string sItemName; iItemLevel; while (iItemLevel < 20) { if (iItemLevel > 10) { sItem = GetTreasureNormal(iItemLevel, 400); } else { sItem = GetTreasureNormal(iItemLevel, 0); } if ((iPos = FindSubString(sItem, "[")) >= 0) { iQuantity = StringToInt(GetSubString(sItem, (iPos + 1), 4)); sItemName = GetSubString(sItem, 0, iPos); } else { sItemName = sItem; } CreateItemOnObject(sItemName, GetObjectByTag("store_geg"), iQuantity); iItemLevel++; } } } a_stock_adum.nss #include "k_inc_utility" #include "k_inc_treasure" #include "k_inc_treas_k2" // NOTE! // GetTreasureNormal() compiled into this script did not fully match corresponding function in // the k_inc_treas_k2 file. OEI has probably forgotten to recompile it after modifying the // include file with a bugfix. Include file had checks added to skip Itemlevel 6 lightsabers, // since those templates do not exist. void main() { if (GetLocalBoolean(OBJECT_SELF, 58) == FALSE) { SetLocalBoolean(OBJECT_SELF, 58, TRUE); int iItemLevel; int iPos; int iQuantity = 1; string sItemName = GetTreasureNormal(Random(15) + 1, 110); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 120); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 130); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 200); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 200); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(20) + 1, 310); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(20) + 1, 320); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(20) + 1, 330); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(20) + 1, 300); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(20) + 1, 300); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(20) + 1, 300); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 400); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); sItemName = GetTreasureNormal(Random(15) + 1, 400); CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); iItemLevel; while (iItemLevel < 21) { { string sItem = GetTreasureNormal(iItemLevel, 100); if (iItemLevel < 10) { iQuantity = (Random(2) + 1); } else { iQuantity = 1; } if ((iPos = FindSubString(sItem, "[")) >= 0) { iQuantity = StringToInt(GetSubString(sItem, (iPos + 1), 4)); sItemName = GetSubString(sItem, 0, iPos); } else { sItemName = sItem; } CreateItemOnObject(sItemName, GetObjectByTag("store_adum"), iQuantity); } iItemLevel++; } } } a_stock_daraala.nss #include "k_inc_utility" #include "k_inc_treasure" #include "k_inc_treas_k2" void main() { if (GetLocalBoolean(OBJECT_SELF, 58) == FALSE) { SetLocalBoolean(OBJECT_SELF, 58, TRUE); int iItemLevel = 6; int iPos; int iQuantity = 1; string sItemName = GetTreasureNormal((Random(5) + 5), 440); CreateItemOnObject(sItemName, GetObjectByTag("store_daraala"), iQuantity); sItemName = GetTreasureNormal(Random(5) + 9, 440); CreateItemOnObject(sItemName, GetObjectByTag("store_daraala"), iQuantity); sItemName = GetTreasureNormal(Random(5) + 13, 440); CreateItemOnObject(sItemName, GetObjectByTag("store_daraala"), iQuantity); sItemName = GetTreasureNormal(Random(5) + 13, 244); CreateItemOnObject(sItemName, GetObjectByTag("store_daraala"), iQuantity); sItemName = GetTreasureNormal(Random(5) + 13, 244); CreateItemOnObject(sItemName, GetObjectByTag("store_daraala"), iQuantity); iItemLevel; while ((iItemLevel < 21)) { { string sItem = GetTreasureNormal(iItemLevel, 240); if (iItemLevel < 10) { iQuantity = Random(2) + 1; } else { iQuantity = 1; } if ((iPos = FindSubString(sItem, "[")) >= 0) { iQuantity = StringToInt(GetSubString(sItem, (iPos + 1), 4)); sItemName = GetSubString(sItem, 0, iPos); } else { sItemName = sItem; } CreateItemOnObject(sItemName, GetObjectByTag("store_daraala"), iQuantity); } iItemLevel++; } } } Link to comment Share on other sites More sharing options...
VarsityPuppet Posted September 1, 2009 Share Posted September 1, 2009 ! Awesome! Decompiled scripts! These will be quite useful... Link to comment Share on other sites More sharing options...
Achilles Posted September 1, 2009 Author Share Posted September 1, 2009 Thank you, stoffe. Link to comment Share on other sites More sharing options...
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