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More than one Override folders.


redshtef

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Actually, you could probably, (and remember, this is purely speculation) have two override files one for each save, just rename it to something like (override_*character_name*) without the parentheses or asterices (SP.) and then when you want to play with the other override folder, just rename the original to override_original and rename the character name override to just override.

 

Disclaimer: This may or may not work, I've never tried it, the reason I suggested this is because I've used it before on Oblivion and Morrowind. Hope this helps, and let me know if it works!

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Nope. But you can have subfolders within the override folder, so using 2 subfolders should be pretty close to whatever you're trying to do.

 

Just to clarify:

 

You can have one level of subfolder within Override. The game won't read sub-subfolders (and so on) though.

 

So you could have:

 

Override>Subfolder>Mod files

 

But not:

 

Override>Subfolder>Subfolder>Mod files

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Let me get this straight: I could have a Subfolder in Override folder, right? And in that subfolder i could have a Mod files folder, right? In the Override folder I can create another subfolder, then another one, then another one and so on, right? And in those folders I can put mods?

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Let me get this straight: I could have a Subfolder in Override folder, right? And in that subfolder i could have a Mod files folder, right? In the Override folder I can create another subfolder, then another one, then another one and so on, right? And in those folders I can put mods?

 

You can have as many subfolders in override as you want (for TSL. K1 doesn't work this way). You can put mod files in the subfolders.

 

If you put subfolders in the subfolders and mod files in those, the game won't read them. If you have multiple versions of the same mod file in different folders, then you'll have mod conflicts (I recommend keeping .2da files in the main override folder).

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You can have as many subfolders in override as you want (for TSL. K1 doesn't work this way). You can put mod files in the subfolders.

 

If you put subfolders in the subfolders and mod files in those, the game won't read them. If you have multiple versions of the same mod file in different folders, then you'll have mod conflicts (I recommend keeping .2da files in the main override folder).

 

I see. Thanks a lot.

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