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Interview with BioWare's Blaine Christine


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The MMO Gamer recently had the chance to interview Blaine Christine, one of the producers for Star Wars: The Old Republic. Nothing new is uncovered, but there are some interesting points throughout the interview. Perhaps the most interesting point is when the Light side / Dark side scale is being discussed: If you [...]

 

Read the full story at starwarsmmo.net...

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To be honest, I think they should do away with the morality system altogether. One of the largest flaws in both KotORs was the fairly dichotomous constraint that it put upon the player in every situation; either everything led to a ultimately good or ultimately bad choice, with the occasionally apathetic option.

 

Or, they could base morality on faction, with "lawful" and "chaotic" behavior based upon class or player direction. Of course, that itself would be constraining, so I'd say it's still best to have nothing whatsoever. :indif:

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Problem with that, PastramiX, is that the Star Wars world is a fairly dichotomous world. You'll always have Jedi and Sith, both adhering an extreme of the Force. You can't get around those. But a looser interpretation of the light and the dark of the Force would be welcome, indeed. :)

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I get the impression that each class will have a story like in Kotor, so that means:

 

We can play an absolute insane *ss, killing like a loony and taking money and loot everywhere.

Or be a sweet little kitten >_<

 

Come on BIOWARE! Learn! There's more then this to portray a "bad" character or a more normal "good" person. Then again, I'll still play it. Bioware games do have good gameplay and they are polished and end.

Its just a bit sad that these folks have the power and skill to make a good world, but then don't do better job at the whole writing thing.

Not that its super bad, but it could always be better.

 

Anyway, at least we know what to expect, so being dissapointed won't happen.

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