capnnerefir Posted November 4, 2009 Share Posted November 4, 2009 As some may know, I'm currently working on a mod to replace all of your party members with new ones (except for Carth and Bastila, as removing them would be too difficult). This mod requires me creating several custom heads. I've made my heads just fine, but I seem to be encountering an issue when attempting to apply a new texture to them. Instead of applying my texture (which I have in .tga format and named exactly the same as the appropriate .mdl and .mdx files) to the models, KOTOR is instead using the original texture that I later modified and renamed. This is happening with all of my head models. I cannot for the life of me figure out why this is happening. The references in my appearance and heads.2da files refer to the proper model names, and all of the necessary references in the character's .utc files refer to the correct .2da entries. Is there something I am forgetting to edit? With my head models, my only issue is that it is applying the original skin and not the one I made for the model. And for the body models I made, the bodies are just black. Link to comment Share on other sites More sharing options...
Canderis Posted November 4, 2009 Share Posted November 4, 2009 Heads.2da should call for the texture. Make sure you filled that 2da out right. Link to comment Share on other sites More sharing options...
Thanatos9t Posted November 4, 2009 Share Posted November 4, 2009 That doesn't work as the default head texture is specified by the model, only the darkside transitions use the Heads.2da file. You have to hex edit the model to use a different texture (well that's what I do) using a freeware hex editor called XVI32 I open the characters head mdl use the find and replace option to replace any occurrences of the original model name with the new name of the model/texture. Link to comment Share on other sites More sharing options...
capnnerefir Posted November 4, 2009 Author Share Posted November 4, 2009 That doesn't work as the default head texture is specified by the model, only the darkside transitions use the Heads.2da file. You have to hex edit the model to use a different texture (well that's what I do) using a freeware hex editor called XVI32 I open the characters head mdl use the find and replace option to replace any occurrences of the original model name with the new name of the model/texture. Thanks for the help. I got the hex editing done properly, I think. Unfortunately, I seem to be encountering another problem, the source of which I cannot identify. The head seems to be sending...well...beams of light...off randomly, which really obstruct things. I'm not sure what's causing this, as I've complied and recompiled the model several times, always with the same result. I didn't even make any changes to the original model, just saved it under a new name and performed the necessary hex editing. It appears in the right place; the only problem is these weird bits of color shooting off. What might be causing this? http://img17.imageshack.us/img17/8176/problem01.jpg http://img17.imageshack.us/img17/2333/problem02.jpg http://img197.imageshack.us/img197/884/problem03.jpg Link to comment Share on other sites More sharing options...
Quanon Posted November 4, 2009 Share Posted November 4, 2009 Oh, boy, seems your Hex edit "killed" something about the 3D model. I think the only thing you can do now, is to redo it. Link to comment Share on other sites More sharing options...
Thanatos9t Posted November 5, 2009 Share Posted November 5, 2009 Hmm I'm not too sure on why it would do that, as in theory it should only change the model base name and texture name. Which head are you editing maybe I could have a try on my machine. *EDIT*Try editing the hex of the model without decompiling it, just extracting it.*EDIT* Link to comment Share on other sites More sharing options...
capnnerefir Posted November 5, 2009 Author Share Posted November 5, 2009 Okay, I just edited the hex without recompiling it and now it's working fine. I wish I knew the cause of my earlier difficulty (since I'm likely to run into this problem again in the future), but I'll take what I can get. Thanks for the help. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.