Darth Avlectus Posted December 30, 2009 Share Posted December 30, 2009 Would scripting something in at a certain event overwrite something you'd normally get? Can these be made to concur? I.E. If I were to script in that you'd automatically get the killstick and killblaster after defeating the vision of Revan in the sith tomb, would that overwrite receiving a part for a lightsaber? (If you enter the tomb without having completed your lightsaber it normally gives you that part). Could these be made to concur? (still get saber part if needed while getting the newly scripted items in any case.) Link to comment Share on other sites More sharing options...
none223 Posted December 30, 2009 Share Posted December 30, 2009 Well....I'm not sure about that.. But if you use the non-script method and rename one of the placeables (such as a footlocker) a custom name and put the desired items in it using K-GFF, I would think that would work too... This is what I would do in K1.. Link to comment Share on other sites More sharing options...
DarthStoney Posted December 30, 2009 Share Posted December 30, 2009 Would scripting something in at a certain event overwrite something you'd normally get? Can these be made to concur? I.E. If I were to script in that you'd automatically get the killstick and killblaster after defeating the vision of Revan in the sith tomb, would that overwrite receiving a part for a lightsaber? (If you enter the tomb without having completed your lightsaber it normally gives you that part). Could these be made to concur? (still get saber part if needed while getting the newly scripted items in any case.) Yes it can be done, just see what script is fired apon the Revan vision's "death" and that script could be modified to add your items. An easier way would be to attatch a script to the final convo with Kreia after defeating Revan. Link to comment Share on other sites More sharing options...
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