Jump to content

Home

Scripting recieving items--conflict or concur?


Darth Avlectus

Recommended Posts

Would scripting something in at a certain event overwrite something you'd normally get? Can these be made to concur?

 

I.E. If I were to script in that you'd automatically get the killstick and killblaster after defeating the vision of Revan in the sith tomb, would that overwrite receiving a part for a lightsaber? (If you enter the tomb without having completed your lightsaber it normally gives you that part).

 

Could these be made to concur? (still get saber part if needed while getting the newly scripted items in any case.)

Link to comment
Share on other sites

Well....I'm not sure about that..

 

But if you use the non-script method and rename one of the placeables (such as a footlocker) a custom name and put the desired items in it using K-GFF, I would think that would work too...

 

This is what I would do in K1..

Link to comment
Share on other sites

Would scripting something in at a certain event overwrite something you'd normally get? Can these be made to concur?

 

I.E. If I were to script in that you'd automatically get the killstick and killblaster after defeating the vision of Revan in the sith tomb, would that overwrite receiving a part for a lightsaber? (If you enter the tomb without having completed your lightsaber it normally gives you that part).

 

Could these be made to concur? (still get saber part if needed while getting the newly scripted items in any case.)

 

Yes it can be done, just see what script is fired apon the Revan vision's "death" and that script could be modified to add your items.

An easier way would be to attatch a script to the final convo with Kreia after defeating Revan.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...