GeorgNihilus Posted January 2, 2010 Share Posted January 2, 2010 Hi there maybe someone posted this before but I haven't read about it ... I need to remove the Ebon Hawk from the Telos' academy hangar, looks like the Hawk there is not a placeable and apparently there's nothing to be done through the .git, .are or module.ifo files, or is it?? any way to "vanish" the Ebon Hawk from that hangar? thanks on advance as usual ... Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 2, 2010 Share Posted January 2, 2010 No. Link to comment Share on other sites More sharing options...
Canderis Posted January 2, 2010 Share Posted January 2, 2010 http://www.lucasforums.com/showthread.php?t=197668& Link to comment Share on other sites More sharing options...
Exile007 Posted January 2, 2010 Share Posted January 2, 2010 It involves the basic principles of reskinning a module. Rename the textures and then give it an alpha channel of 100% (black). Thus, the Hawk will become invisible. Please note that you still cannot walk in the area where the Hawk is, as this is a walkmesh issue. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted January 2, 2010 Author Share Posted January 2, 2010 Looks like it can be done mostly, with A LOT of effort (but stepping into the invisible mesh won't be pleasant still) but it'd be easier for me just to spawn my NPCs somewhere else ... for what I'm doing I mean. thanks for the quick replies Link to comment Share on other sites More sharing options...
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